1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

[Feature] Interview with Jean-Paul Jarreau, Black Mesa level designer

  • Thrik
  • October 23, 2012 at 9:48 PM
  • Thrik
    • October 23, 2012 at 9:48 PM
    • #1

    MapCore speaks with level designer and photographer Jean-Paul Jarreau, responsible for reimagining Half-Life's iconic environments in highly-acclaimed remake Black Mesa (AKA Black Mesa: Source). Jean-Paul describes how he got into mapping, details the hairy development process of Black Mesa, and shares some useful pointers for budding level designers and photographers alike.

    Read Feature »

  • Rick_D
    • October 24, 2012 at 11:27 AM
    • #2

    tl;dr

  • Nysuatro
    • October 24, 2012 at 2:19 PM
    • #3

    Nice article, has been nice seeing your skills evolve so much the last years.

  • Sentura
    • October 24, 2012 at 3:15 PM
    • #4

    i think the page structure needs a bit of work, every question is like a new article title

  • Thrik
    • October 24, 2012 at 3:22 PM
    • #5

    Well there're a lot of different ways to present an interview, some do it like I have and some do it so the questions don't look much different to the answers. The style of each question is using the usual sub-heading style, which seems intuitive to me as each answer is essentially a separate part of the one article — plus it helps to break things up and stop the article being a never-ending stream of text.

    If others agree that this is confusing be sure to leave a comment and I can take another look at it.

  • PogoP
    • October 24, 2012 at 3:58 PM
    • #6

    Nice interview, JP.

    I like the style and how it was laid out, don't change it!

  • Puddy
    • October 24, 2012 at 4:03 PM
    • #7

    I agree with PogoP on this one. The spacing and large titles makes it feel less like a wall of text and more like, you know, an article.

  • D3ads
    • October 24, 2012 at 5:10 PM
    • #8

    Tried to work out what JP's WIP is, failed... left wondering

  • FMPONE
    • October 24, 2012 at 5:25 PM
    • #9

    It's Stalkyard, one of the HL:DM maps. I'm really excited to give black mesa multiplayer a try, seems like it could be good old fashioned mp

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    leplubodeslapin
    October 6, 2026 at 9:01 AM
  2. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  3. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  4. Any of the old guard still around? D:

    Minos
    October 6, 2026 at 4:13 AM
  5. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™