1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

[Feature] Interview with Jean-Paul Jarreau, Black Mesa level designer

  • Thrik
  • October 23, 2012 at 9:48 PM
  • Thrik
    • October 23, 2012 at 9:48 PM
    • #1

    MapCore speaks with level designer and photographer Jean-Paul Jarreau, responsible for reimagining Half-Life's iconic environments in highly-acclaimed remake Black Mesa (AKA Black Mesa: Source). Jean-Paul describes how he got into mapping, details the hairy development process of Black Mesa, and shares some useful pointers for budding level designers and photographers alike.

    Read Feature »

  • Rick_D
    • October 24, 2012 at 11:27 AM
    • #2

    tl;dr

  • Nysuatro
    • October 24, 2012 at 2:19 PM
    • #3

    Nice article, has been nice seeing your skills evolve so much the last years.

  • Sentura
    • October 24, 2012 at 3:15 PM
    • #4

    i think the page structure needs a bit of work, every question is like a new article title

  • Thrik
    • October 24, 2012 at 3:22 PM
    • #5

    Well there're a lot of different ways to present an interview, some do it like I have and some do it so the questions don't look much different to the answers. The style of each question is using the usual sub-heading style, which seems intuitive to me as each answer is essentially a separate part of the one article — plus it helps to break things up and stop the article being a never-ending stream of text.

    If others agree that this is confusing be sure to leave a comment and I can take another look at it.

  • PogoP
    • October 24, 2012 at 3:58 PM
    • #6

    Nice interview, JP.

    I like the style and how it was laid out, don't change it!

  • Puddy
    • October 24, 2012 at 4:03 PM
    • #7

    I agree with PogoP on this one. The spacing and large titles makes it feel less like a wall of text and more like, you know, an article.

  • D3ads
    • October 24, 2012 at 5:10 PM
    • #8

    Tried to work out what JP's WIP is, failed... left wondering

  • FMPONE
    • October 24, 2012 at 5:25 PM
    • #9

    It's Stalkyard, one of the HL:DM maps. I'm really excited to give black mesa multiplayer a try, seems like it could be good old fashioned mp

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™