Hi everyone!
Call me crazy, but I always really enjoy speed-building a quick game, especially retro-remakes where the general game design is already set, and the task is just to take that initial concept/design and run with it. That way, it's all about technical execution and working fast with a solid goal in mind!
I have always wanted to make a "House of the Dead" style shooter, just a fun and casual rail-game, like we (probably) all used to play in the arcades. With Halloween in a mere 2 weeks, this is just the crazy/impossible/ridiculous type of speed-build that I love, and perfect timing.
Perhaps there are others here who share this desire to wreck their free-time and/or sanity in a mad dash of game creation? Let me know here!
Okay, the details of what I hope to accomplish:
-6+ scenes. A "scene" is an area that the player will be moved through, fairly short. Usually 3 or 4 stops to shoot things while moving through it. Remember, the camera will only be looking from specific points in a specific direction(s), with no player-controlled movement or looking, so you can get away with a lot of visual cheating.
-These "scenes" can be any environment that seems fairly logical, ie that we could easily "cutscene" to from another. An example series of suitably cheesy scenes:
1) Mall (always classic, good start)...
2) ...into City street...
3) ...to Subway (hey, we already have one started!)...
4) ...down into a gothic sewer (maybe this is London?)...
5) ...up into a fancy/Victorian house...
6) ...down secret elevator, into underground sci-fi lab (oh no, a TWIST!)...
7) ...escape through tunnels/etc...
...into the woods, game ends.
I will take care of the coding, unless another (more qualified) member would like to? Should be fairly simple, as far as these things go. At one scene per-person, this could be knocked out quickly, I believe.
Bonus Points! Make a tutorial/sped-up walkthrough of creating your scene, and I can probably arrange to have it shown to thousands on http://www.unitycookie.com, exposure + possible pay for you!
Super Combo! I'd like this game to help promote my "ProBuilder" tool for Unity- if you show me a really knock-out concept and greyboxed version (via ProBuilder free version), I'll happily send you the whole pile of tools I make, for free!
Thanks all, lots of talent here, so I really hope to hear back from a few of you ![]()