1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Star Citizen

  • AtsEst
  • October 12, 2012 at 7:12 PM
  • FrieChamp
    • March 23, 2017 at 8:38 AM
    • #61
    Quote from blackdog

    9 hours ago, blackdog said: I mean, I understand the making you valute your digital possessions hence making you feel more into the game… but this is ridiculous to me.

    And that's OK! :) Star Citizen is its own kind of beast entirely. CR wants to do a bunch of things haven't been done before and people love/hate/call him crazy for it. I'm not a system designer, so from a game mechanics perspective I cannot tell you why there is insurance (a sink for in-game currency could be one of them), but if you're interested in finding out more on why there is perma-death in the game at all, you can read about it here:

    https://robertsspaceindustries.com/comm-link/engi…h-Of-A-Spaceman

    Insurance FAQ: https://robertsspaceindustries.com/comm-link/tran…-FAQ-And-Update

  • blackdog
    • March 23, 2017 at 9:33 AM
    • #62

    Thanks @FrieChamp, will try to give a read at lunch break.

    Yeah in-Game currency sink sounds about right and as long as you can earn it in-game I don't have critiques.

    also perma-death is good, there are so many rogue-likes… my problem is with the pricing, paying that much real money for something you can, actually, probably will lose, is imo crazy.

    Also I really don't like the way there's this much "micro" payments in general, I mean didn't seem was going this way when they did the kickstarter. Same with all these "spin off" games, seems like development has been spread and diverted from the original focus.

    I admit I might just be getting the wrong impression, as after the kickstarter I didn't follow developments (other than what was coming from media outlets) cos at the end of the day even if was the standard $60 game I wouldn't play it: too big :D

    PS: on the other hand in down for the single player campaign with the big Hollywood actors, if that's still a thing

  • Beck
    • March 23, 2017 at 9:54 AM
    • #63

    In other games like Elite: Dangerous it's really cheap to insure a ship. It's like pocket change really. I'm sure insurance will be very affordable like in those games.

    There are a lot of things to buy for real cash at the moment. But I'm not sure ships will be available for real cash once the game releases? I'm not really fussed about it to be honest so long as it's not an impossible grind to get a new ship in game then I'm all for microtransactions. I'd rather earn my ships by playing.

  • FrieChamp
    • October 28, 2017 at 2:07 PM
    • #64

    Yesterday we offered a first look at the procedural cities we are building on top of some the planets. It is basically handcrafted gameplay spaces + surroundings built with a new editor that allows you to quickly plot down streets, high buildings, industrial buildings, trenches etc. + object scattering. There is a quick look at the city editor plus procedural layouts for e.g. space stations during the QT travel in the middle if you are interested in the tech. I was sitting in the audience biting my nails and praying for no crashes. It has been a couple of stressful weeks but it is nice to see everything come together in the end (even though there is still work left to do) :) Gameplay starts at 11:30:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Pampers
    • October 28, 2017 at 7:45 PM
    • #65

    the procedural city stuff was really cool, then we got to see the same thing from space, super impressive

  • Beck
    • October 30, 2017 at 12:12 PM
    • #66

    Yeah that was really impressive. Can't wait to see it on my own screen!

  • HeadClot
    • November 4, 2017 at 12:13 AM
    • #67

    The work that you folks do over at CIG is amazing. :D

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™