Hi all -
I'm learning both UE3 and UDK, doing my best to use the pre-included assets of both toolsets to develop a good level design portfolio.
Right now I'm having some trouble with terrain textures looking really "tiled" in UE3. I found this set of solutions offered here:
http://udn.epicgames.com/Three/TerrainAdvancedTextures.html
And they seemed really neat.
What I did is I implemented the multi-UV mixing technique combined with Rotating the UV technique.
In my texture preview window I see my ball with my texture applied to it. At least I didn't break anything!
And then I go ahead and apply the texture to my landscape - and woe is me, it looks horrifically tiled. As if I've done nothing at all.
The only thing that I think could possibly leave room for error is the "TexCoord" box on the far right, setting the three parameters to read 0, 0.25, and 0.25 from top to bottom. (The first parameter doesn't seem to want to be anything BUT 0). But other than that, the other modifiers seem very simple and straightforward and I can't fathom why this isn't working.
Any tips/ideas are greatly appreciated.
Thanks all,
S