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Mathis Widrat - Environment Artist

  • Fuzyhead
  • October 9, 2012 at 1:42 PM
  • Fuzyhead
    • October 9, 2012 at 1:42 PM
    • #1

    Hey everyone !

    Finally I would like to present my portfolio at mapcore:

    http://www.mathiswidrat.com

    Most images are from maps I've finished over the last years, but I'm going to update my portfolio with much more 3d content during the next months.

    Currently I'm studying Game Design in Berlin and looking for an 6 month internship starting in April 2013.

    Also I would like to get some feedback about my portfolio - what can I fix, add, remove and so on.

    Please feel free to criticise and comment.

    Thank you for reading !

  • Em'
    • October 9, 2012 at 5:41 PM
    • #2

    Very hot ! Love your work !

    Nice layout also.

    One note : side comments look a bit disconnected from pictures...

  • ElectroSheep
    • October 9, 2012 at 6:39 PM
    • #3

    Your work on l4d2 is amazing !

  • mjens
    • October 10, 2012 at 11:14 AM
    • #4

    The chase scene is really nice as other stuff there! Damn, whole portfolio looks very nice, good job!

  • Corwin
    • October 10, 2012 at 11:40 AM
    • #5

    Impressive content! My only complaint about the website itself is that it doesn't open pictures in a new page/tab. First time I browsed, I clicked on a picture, then closed it expecting to find the main page again but then realized it was the same tab. I think in general people are used to opening pictures in a different tab or in lightbox-like stuff, but maybe it's just me

  • El Moroes
    • October 10, 2012 at 11:45 AM
    • #6

    Nice portfolio.

    Your L4D campaign looks incredible !

  • Fuzyhead
    • October 10, 2012 at 2:31 PM
    • #7

    First of all, thanks for the mostly positive feedback

    Quote from Corwin

    it doesn't open pictures in a new page/tab. First time I browsed, I clicked on a picture, then closed it expecting to find the main page again but then realized it was the same tab.

    Yeah, some other people also complained about that, I think I'll have to fix that later on.

  • Tschoppo
    • October 11, 2012 at 7:51 AM
    • #8

    Very nice!

    Was thinking to apply for the HTW myself next year after i'm back in Germany.

    Your Tunnel-Application is awesome, i'm just wondering if they expect so big projects as applications?

  • Fuzyhead
    • October 11, 2012 at 5:23 PM
    • #9
    Quote from Tschoppo

    Your Tunnel-Application is awesome, I'm just wondering if they expect so big projects as applications?

    Well, at this time I wasn't able to build just one great scene/picture with Source. Instead I was trained in making larger areas and that's what I did in the end.

    But I saw applications which were much smaller (compared in quantity) as well - and some of those were also accepted.

  • Fuzyhead
    • October 22, 2012 at 3:31 PM
    • #10

    New images will now be opened in a new/different tab if clicked.

    Also shortened the descriptions/comments about the projects.

    In addition I deleted the entire Source Engine section because some people said it's the worst piece of my work I've done so far (and showing only the best work is the key feature, right?). I also would like to concentrate on Udk and 3d assets from now on.

    Even so it's quite hard for me to hide all my old source maps

    Currently working on some more difficult 3d assets and another Udk map/project.

    Thanks for the feedback again!

  • Froyok
    • October 22, 2012 at 8:05 PM
    • #11

    Woot ! Really nice portfolio !

    The atmosphere on your source engine levels is really well done !

  • JeanPaul
    • October 23, 2012 at 7:14 PM
    • #12

    That badlands map for L4D is some of the most impressive source engine stuff I have seen.

    This might be just arguing semantics but when you say its footage from an alpha and its fully detailed, I get confused.

  • Fuzyhead
    • October 23, 2012 at 11:47 PM
    • #13

    Hm, know what you mean. I'm going to edit the badlands description to get rid of this soon.

  • Fuzyhead
    • March 31, 2014 at 5:58 PM
    • #14

    I just graduated my bachelor of arts and I'm currently looking for a job in the game industry as a junior artist - therefore I updated my portfolio. There's no content left from the former portfolio (badlands maybe) and the focus is set on assets instead of levels.

    http://www.mathiswidrat.com

  • Warby
    • March 31, 2014 at 6:46 PM
    • #15

    you should have no trouble finding a job with that folio

  • Fuzyhead
    • April 1, 2014 at 2:28 PM
    • #16
    Quote from Warby

    you should have no trouble finding a job with that folio

    Thanks for the kind words, I hoped so as well. I started applying 2 months ago at far more than 20 studios, but unfortunately I only received a hand full of answers and no positive ones by now.

    So if anyone finds some kind of "No-Go" on my website, please don't hesitate to tell me.

  • Warby
    • April 1, 2014 at 6:18 PM
    • #17

    Everyone favors people with experience ... "shipped game experience" specifically.


    I hope that is not the issue because that is not an easily fixable :/

  • SuperDuperYeah
    • April 2, 2014 at 4:55 AM
    • #18

    Hey there !


    Super amazing assets there. Impressive modeling skills. I do have a few suggestions for you. When I enter a portfolio page I always look at the person's title and here I'm seeing Environment Art..ist AND Level Design...er which are two different things with two completely different skill sets (though they do sometimes touch some common grounds). Later, in your "About Me" section, you talk about being a "fresh graduate game design student" but you did a Bachelor of Arts? Game Design is yet another thing that requires a particular skill set. In that regard I think your portfolio page could be a little more focused. I would personally think of stripping out level design from your title since the focus of your portfolio isn't on showcasing gameplay moments you've created but rather content like assets and environments. I would also rewrite the about me section by taking out "game design student" and by saying that you have a bachelor in arts so we know that you are the freaking boss at what you're doing haha. Did you ever thought about why you wanted to join the game industry? That would be a cool thing to add in your about me section. I know people take like 5 seconds to look over portfolios, but if someone actually reads your about me section maybe they're going to be like... "hey... the reasons he gave for wanting to work in the game industry is pretty damn cool". A few things about your images. Your contact info on them is tiny. If the image ends somewhere else than your portfolio page you want other people to notice who made that thing. So I would make your contact info a bit bigger. I would also include some wireframes of your stuff, just so we know how tight and optimized your models can be (while still looking gorgeous because they are). It just shows how you think about making your art. Another thing is I think it would be cool if all the stuff you showed was textured. It just looks more finished and polished. As you define yourself as an "environment artist" I'd like to see more than guns and vehicles maybe put your guns and vehicles in a completely finished environment that you modeled as well just so we don't have a feeling that you're a "Prop Artist" rather than an "Environment Artist". Another thing that I find quite cool is when an artist is like... "hey... I liked that environment in that game. I should do some kind of homage to it and remodel the entire thing but... better *challenge accepted vibe*". Just an idea I'm throwing out there.


    Geez everytime I give feedback on there I post huge block of texts. Hope I didn't scare you haha. I truly truly hope you find yourself a job .

  • Fuzyhead
    • April 3, 2014 at 11:10 AM
    • #19

    Thanks for the feedback. And yeah . it's indeed a blocktext but it didn't scraed me (that much)

    Quote from SuperDuperYeah

    seeing Environment Art..ist AND Level Design...er which are two different things with two completely different skill sets

    Yes the header is still from the "older" version of my portfolio when there were more levels presented, I should get rid of it.


    Quote from SuperDuperYeah

    being a "fresh graduate game design student" but you did a Bachelor of Arts?

    That's the dilemma of the degree, it's called "game design" but you can choose from any role in the industry. From coding to concept art. I might simply should delete the "game design" in this particular sentence, shouldn't I ?


    Quote from SuperDuperYeah

    So I would make your contact info a bit bigger. I would also include some wireframes of your stuff,

    Larger contact information always annoyed me on cool pictures, that's why I made them a bit smaller. And yes, I really should add a few more wireframe screenshots...


    Quote from SuperDuperYeah

    I'd like to see more than guns and vehicles [...] feeling that you're a "Prop Artist" rather than an "Environment Artist"

    That's something asking myself as well... I noticed that making single detailed assets was more fun to me, rather then creating numerous smaller assets for an environment.

  • Skjalg
    • April 3, 2014 at 12:35 PM
    • #20

    You only have one level up there as far as I can see, and theres nothing in there that really shows how good you are as a level designer. Scene composition, lighting and props might just all look good but that is not what level design is all about. When putting up a level on your portfolio you need to describe the design process and philosophy. With multiplayer levels you have to describe choke points, objectives and your thought process around balancing. For single player you need to show some scripting or atleast how you created the "story" in that level.


    At least, if I was looking for a level designer, that is what I would look for in a portfolio.

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