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  3. Level Design

something not Source and not hidious like last time...

  • Belgarion
  • December 27, 2004 at 8:52 AM
  • Belgarion
    • December 27, 2004 at 8:52 AM
    • #1

    don't get me wrong. i love source. love it to death. i just loaded D3 ed up on a whim earlier tonight and this was the result. nothing serious, just a doodle. anyway, zazo seemed to think it was pretty hot, so i thought i might show you guys too.

    [Blocked Image: http://belg.thezazi.net/Doom3/beworkinon.jpg]

  • von*ferret
    • December 27, 2004 at 9:05 AM
    • #2

    interesting, I'd like to see where you can go with this theme keeping it consistent.

  • Hourences
    • December 27, 2004 at 10:32 AM
    • #3

    even if its doom 3, there is too much black in the picture making the whole too unbalanced and harsh looking

  • Taylor Swift
    • December 27, 2004 at 11:21 AM
    • #4

    Well all your maps is red and white..

    Absolutly nothing special, this is what i think.

    a random corridor?

    well looks okay.

  • Marcos
    • December 27, 2004 at 12:31 PM
    • #5

    It's too dark, even for d3..

    I like the theme there, but i want to see more of it. The shadows just hides it all.

  • Steppenwolf
    • December 27, 2004 at 7:58 PM
    • #6

    The contrast is much too strong for my poor eyes.

  • mike-0
    • December 27, 2004 at 9:04 PM
    • #7

    Hm, i think the contrast is very good, especially considering all the other flat-colored D3 maps around.

  • RD
    • December 27, 2004 at 10:49 PM
    • #8

    2dark4me

  • ctswin
    • December 27, 2004 at 11:34 PM
    • #9

    what are you trying to do? give me a worse headache than doom3 did?

  • W01f
    • January 2, 2005 at 5:58 AM
    • #10

    It's not that it's too dark, but that it's too bright in some spots and too dark in others. It's just not realistic at all. Try filling the entire corridor with a big ambient light.

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