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ts_ship

  • Slim Z.
  • December 27, 2004 at 12:56 AM
  • Slim Z.
    • December 27, 2004 at 12:56 AM
    • #1

    Well this is my last map for hl1 engine. Pix down. See you later ^ ^

    [Blocked Image: http://www.desolation.modpages.com/stuff/slimz/ts_ship1.jpg]

    [Blocked Image: http://www.desolation.modpages.com/stuff/slimz/ts_ship2.jpg]

    [Blocked Image: http://www.desolation.modpages.com/stuff/slimz/ts_ship3.jpg]

    Slim Z.

  • st0lve
    • December 27, 2004 at 12:57 AM
    • #2

    Nice.

    But I have no idea if its any good for TS gameplay, looks abit tight.

  • Marcos
    • December 27, 2004 at 12:36 PM
    • #3

    Hehe Submerged textures /me lix~

    Yeah i agree with st0lve.

    A research lab (ala Black Mesa) would be kewl to do with those textures. Anti gravity zone is a must!

  • Mazy
    • December 27, 2004 at 12:47 PM
    • #4

    Pretty boring architecture but it does have a nice look to it i guess. Donno if it'll work very well with the TS gameplay (looks a tad cramped tbh). Anyway, work with it

  • Schmung
    • December 27, 2004 at 1:31 PM
    • #5

    hmm, yeah, doesn't look really suitable for TS to be honest, I don't see any z action and it all looks tighter than a ducks arse. Pretty, but I'm not convinced it would work. Any, TS is overflowing with DM maps, we need spangly new team CTF type stuff.

  • Taylor Swift
    • December 27, 2004 at 2:48 PM
    • #6

    please add more * bling bling *

    The map looks like a caleidoscope.

    green.. blue.. red..

    but nice work.

  • von*ferret
    • December 27, 2004 at 4:14 PM
    • #7

    gonna have to agree with mazzle on this~~~

  • PhilipK
    • December 27, 2004 at 4:18 PM
    • #8

    cool to see u used submerged texes

    Nice usage of overlay ones :]

  • Grin
    • December 27, 2004 at 9:35 PM
    • #9

    Pretty.

  • Slim Z.
    • December 29, 2004 at 3:34 AM
    • #10

    Well thx for the suggestions...etc. Im work in gameplay...after i show you more pix. Thx everybody ^ ^

    Slim Z.

  • Minos
    • December 29, 2004 at 12:10 PM
    • #11

    You should post pics of the best part of the map slimz (the outside).

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