1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

AEON [First-Person Indie Horror]

  • orihaus
  • September 24, 2012 at 5:07 AM
  • orihaus
    • September 24, 2012 at 5:07 AM
    • #1

    Hi everyone,

    Here are some screenshots of a game I'm working on, currently in very early embryonic stage of development. Right now I'm setting up the world design and architecture for what may end up as a Amnesia style non-combat Science Fiction horror game. Name is very likely to change. Would love professional feedback and criticism of the environment design and modelling!

    I should note that for the textures, I'm using PhilipK's excellent PK series: http://%7boption%7d.

    [Blocked Image: http://farm9.staticflickr.com/8317/8011878123_ec3d8e544e_c.jpg]

    [Blocked Image: http://farm9.staticflickr.com/8441/8011885129_d74a84da10_c.jpg]

    [Blocked Image: http://farm9.staticflickr.com/8295/8011915658_66c6dbc936_c.jpg]

    [Blocked Image: http://farm9.staticflickr.com/8313/7947810064_a27e95c087_c.jpg]

    More screenshots here: http://%7boption%7d.

  • knj
    • September 24, 2012 at 9:47 AM
    • #2

    This is looking sweet at this point, i like that clean look, good luck guys

    are there any diff textures on the geo ? or only normal/spec maps ?

    this is CE ?

  • orihaus
    • September 24, 2012 at 10:30 AM
    • #3

    Thanks!

    And right now it's just me working on this! And no, this is Unity. I'd love to use Cryengine 3, but the free SDK is still locked, so I wouldn't be able to release. I also love how flexible the Unity modelling pipeline is, compared to CE3. And yea, there is a little bit of diffuse on a few materials, to give some depth.

  • mjens
    • September 24, 2012 at 10:45 AM
    • #4

    Looks awesome, really moody. I hope you'll add some dust/fog or DOF and some different floor level to make it more vertical (stairs, lifts).

  • knj
    • September 24, 2012 at 12:55 PM
    • #5

    UNITY ? no shieet !

    great dude !

  • FMPONE
    • September 25, 2012 at 5:02 AM
    • #6

    Superb screens, I love the crispness

  • e-freak
    • September 25, 2012 at 5:06 AM
    • #7
    Quote from orihaus

    Thanks!And right now it's just me working on this! And no, this is Unity. I'd love to use Cryengine 3, but the free SDK is still locked, so I wouldn't be able to release. I also love how flexible the Unity modelling pipeline is, compared to CE3. And yea, there is a little bit of diffuse on a few materials, to give some depth.

    you can release with freeSDK. why wouldn't you be able to?

    anyway: looks great! very cool style

  • orihaus
    • September 25, 2012 at 8:46 AM
    • #8
    Quote from e-freak

    you can release with freeSDK. why wouldn't you be able to?

    anyway: looks great! very cool style

    All the versions I've used require you to log in on launch of both the stand alone client and editor. Unless there is a way to remove that, It's really impractical to ask all players to create Crytech developer accounts! And thanks!

  • Bakadayo
    • September 27, 2012 at 1:57 AM
    • #9

    I think this is gorgeous. I like the sound of a sci-fi horror game as well! Please keep us updated on its progress.

  • RaVaGe
    • September 27, 2012 at 9:13 PM
    • #10

    Holy**** it looks really badass dude, great work

  • orihaus
    • October 2, 2012 at 10:42 AM
    • #11

    New location!

    [Blocked Image: http://farm9.staticflickr.com/8451/8046627398_32c752f844_c.jpg]

    [Blocked Image: http://farm9.staticflickr.com/8320/8046621411_153c286c59_c.jpg]

  • orihaus
    • October 9, 2012 at 3:33 AM
    • #12

    Uploaded a sort of motion screenshot to Youtube:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Fullscreen and 1080p recommended! Anything you think needs improving?

  • selmitto
    • October 9, 2012 at 6:09 AM
    • #13

    Oh. My. God. That is sooooooo cool!

    How did you do those effects?

    - Is that a scrolling texture with stripes with a strong normal map to cause distortion?

    - How did you to the light flower/ flickering thing? Animated sprite too?

    I have no suggestions other than maybe make more evident that this environment is in a space station (or am I wrong?).

  • orihaus
    • October 9, 2012 at 6:36 AM
    • #14
    Quote from Al Anselmo

    - Is that a scrolling texture with stripes with a strong normal map to cause distortion?

    - How did you to the light flower/ flickering thing? Animated sprite too?

    Yes, and yes!

    Quote from Al Anselmo

    I have no suggestions other than maybe make more evident that this environment is in a space station (or am I wrong?).

    If you'll look closely you'll notice that it's on an ocean. Still working out details for the setting, but it's looking to be set on an sea of coolant/fuel/water for a massive fusion reactor in the heart of a megastructure generation ship. Looking for ways to suggest that visually!

  • selmitto
    • October 9, 2012 at 8:36 PM
    • #15
    Quote from orihaus

    If you'll look closely you'll notice that it's on an ocean. Still working out details for the setting, but it's looking to be set on an sea of coolant/fuel/water for a massive fusion reactor in the heart of a megastructure generation ship. Looking for ways to suggest that visually!

    Oh!

    An ocean was my second shot... Keep up with the great work!

  • orihaus
    • October 10, 2012 at 7:18 AM
    • #16

    Thanks! Some standard screenshots this time:

    [Blocked Image: http://farm9.staticflickr.com/8181/8073169970_0e8ec6ddc3_c.jpg]

    [Blocked Image: http://farm9.staticflickr.com/8439/8073168844_479a41a23b_c.jpg]

    [Blocked Image: http://farm9.staticflickr.com/8319/8073167260_9c0bb3b11c_c.jpg]

    [Blocked Image: http://farm9.staticflickr.com/8037/8073168098_643a0640ba_c.jpg]

    And as you can see, I'm having some issues with the cloud textures on the water. Not sure how to fix them, any ideas?

  • FMPONE
    • October 10, 2012 at 7:21 AM
    • #17

    So much style!

  • voodoochopstiks
    • October 10, 2012 at 2:27 PM
    • #18

    Awesome! Bigger screenshots, please!

  • orihaus
    • October 10, 2012 at 2:31 PM
    • #19

    Oh, sorry! Forgot to mention that you can get 1080p versions here: http://www.flickr.com/photos/orihaus/.

    I had them lowres here as I love Flickrs downscaling system.

  • sixbyseven
    • October 10, 2012 at 10:03 PM
    • #20

    This looks beautiful- way to bring AAA to the Unity engine!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™