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dm_powcamp: A map I will be submiting to valve

  • xaveri
  • December 25, 2004 at 1:37 PM
  • xaveri
    • December 25, 2004 at 1:37 PM
    • #1

    I've released a new map called dm_powcamp. I will be submitting this map to Valve for the HL2DM competition. You may find all the information about it in a another area of this forum. Here's the link:

    http://www.mapcore.net/forums/viewtopic.php?t=1811

    Hope you like it

  • st0lve
    • December 25, 2004 at 2:19 PM
    • #2

    Even the HL engiene can make something like that.

    Its way to flat and boring.

  • mike-0
    • December 25, 2004 at 5:41 PM
    • #3

    i think its good.

  • RD
    • December 25, 2004 at 6:54 PM
    • #4

    its good, but dont think it has a chance. But i havent played it so dont listen to me xavri

  • W01f
    • December 27, 2004 at 8:04 PM
    • #5

    It looks pretty good..but the lighting is extremely dull. And I hate walls that surround the playing area in a box.

  • Schmung
    • December 28, 2004 at 12:09 AM
    • #6

    Indeedy, no reason for it in Source, a nice 3d skybox thing would work wonders.

  • SKULLHOZER
    • January 2, 2005 at 5:37 PM
    • #7

    I think it could be improved a lot. I’m not an Uber Leet mapper or anything – it’s just my opinion as a gamer and mapping hobbyist. Try to make the gameplay enjoyable, I find that a map could rather lack aesthetics and be fun then the other way around. Anyway, good luck! :wink:

  • Uncle Ho
    • January 6, 2005 at 2:35 AM
    • #8

    Add some more props, then it'll be good

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