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de terminal

  • Taylor Swift
  • December 25, 2004 at 10:34 AM
  • Taylor Swift
    • December 25, 2004 at 10:34 AM
    • #1

    Ok.. This is my new first Level ever for cs source.

    If you don't like it i don't care, but now i wanna know what you think.

    I know the yellow lighting s0ckx. But i'll fix that problem soon.

    [Blocked Image: http://img153.exs.cx/img153/180/determinal00029ju.jpg]

    [Blocked Image: http://img153.exs.cx/img153/3508/determinal00033sg.jpg]

    sorry for the screensize.

  • spacer
    • December 25, 2004 at 10:50 AM
    • #2

    Is that a Half Life 1 light texture? D:

    It makes me cry. Use the office light models or something.

  • PhilipK
    • December 25, 2004 at 11:59 AM
    • #3

    looks clean, i like it.

    A bit blurry tho.

    And as you said, the lighting isnt too nice yet.

    But im looking forward to updated pix.

  • FrieChamp
    • December 25, 2004 at 12:16 PM
    • #4

    Yea you gotta work on the lighting and it does look kinda blurry. Like something you could also do in hl1, try to take advantage of high res textures and normal maps, for example for the tiles. Oh and talking about the tiles, don't use them as ceiling texture.

  • mike-0
    • December 25, 2004 at 4:32 PM
    • #5

    very HL1 ish

  • OL
    • December 25, 2004 at 4:35 PM
    • #6

    never mind, is this hl1?

  • skdr
    • December 25, 2004 at 6:01 PM
    • #7

    you might want to add some cubemaps and more props to make it cooler. oh and also, where's the high-res textures?

  • RD
    • December 25, 2004 at 6:51 PM
    • #8

    i only saw it was hl2 by the skycube thru those windows in pic2

  • Schmung
    • December 25, 2004 at 7:20 PM
    • #9

    maybe he just needs to find someone with a high spec PC to take screens for him. Aside from the vile yellow lights, I quite like it.

  • Fullauto
    • December 25, 2004 at 9:31 PM
    • #10

    Seems like fairly decent brushwork to me. Some odd choices here and there (tiles on the ceiling?!) and the lighting is dire.

  • Duff-e
    • December 25, 2004 at 9:52 PM
    • #11

    looks like something out of the specialists

  • OL
    • December 25, 2004 at 10:12 PM
    • #12

    yeah its your PC, you need to turn the details way up to take screens. its not like your fps matters when youre doing that.

  • OL
    • December 25, 2004 at 10:15 PM
    • #13

    btw de_terminal was already made by mr. deth

  • Schmung
    • December 25, 2004 at 11:32 PM
    • #14

    My PC won't do max detail even if I ask it to. I actually cannot map for cource, because I have no clue how half the stuff will look on a decent PC. Fucking sucks,

    Yes, I guess it does look a bit like kissmeyer. BTW TS still needs spangly CTF maps if anyone has any..

  • Twitch
    • December 26, 2004 at 4:07 AM
    • #15

    bit blocky, maybe add rounder corners to those pillars or sumin? and i can see that floor texture is def blurry but its good maybe touch up a few things and you've got yourself a gd lookin map. hope it plays well m8

  • Taylor Swift
    • December 26, 2004 at 12:42 PM
    • #16
    Quote from OL

    btw de_terminal was already made by mr. deth

    uh when?

  • ShaDoW
    • December 26, 2004 at 12:48 PM
    • #17

    de_Terminal is an old Counter-Strike map designed for the GoldSrc engine by Mr. Deth.

    Just your luck, eh?

  • Minos
    • December 26, 2004 at 5:43 PM
    • #18

    The texture choice seems kinda wrong for me, u used floors as ceilings, concrete pilars inside an office environment, etc.. The lighting also needs some work, looks very weird for me.

  • GrayFox
    • December 26, 2004 at 6:45 PM
    • #19

    And some of the structural choices look very weird...

  • Mazy
    • December 26, 2004 at 6:49 PM
    • #20

    u stole deth's name

    shame on u ;(

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