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Dragons: wild skies

  • arhurt
  • August 28, 2012 at 1:20 AM
  • arhurt
    • August 28, 2012 at 1:20 AM
    • #1

    Hi everyone! It is a great pleasure for me to present to you our latest project: Dragons: wild skies.

    This is the best gameplay video I could find of it:

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    After roughly 4 months of production, much effort was put in this game based off the world of Dreamwork's "How to train your dragon". The game is featured on Cartoon Network's site for the premiere of the TV series "Dragons: Riders of Berk".

    You can play it right now on the following link, just sign in on the website e have a look http://www.cartoonne... ... index.html

    The game is a dragon flight simulator with gorgeous environments created by our team. As a young dragon tamer and trainer you have to brave the wilds and learn about each dragon before you are finally able to ride it and complete the many challenges scattered around the maps.

    [Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/Screens/Drag002.jpg]

    [Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/Screens/Drag003.jpg]

    I'll have some more details about production and pre-production soon, but for now I would really appreciate to hear what do you guys think of it, both about the execution and presentation as well as gameplay. This was a real milestone for us as it is not an advergame like all the previous ones we have done as well as a big challenge and we put a lot of effort to bring it to life in such a tight schedule.

    I'm really proud of the whole team and would be really happy to share your thoughts, criticisms and compliments with them

  • arhurt
    • November 10, 2012 at 12:49 AM
    • #2

    Bumping this thread with some cool images from the development of the game pulled out from my friend's Ed blog.

    Some of the boards from the high design of the game's structure:

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_00_a.jpg?w=540&h=359]

    Board with some of the flight control schemes we planned:

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_00_b.jpg]

    Some more board pictures. We actually do some documenting just like this, draw stuff up on the board, discuss, then take a picture and upload it to the wiki.

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_00_c.jpg?w=540&h=222]

    Some early documentation, now detailing some finer mechanics of the game:

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_01.jpg?w=540&h=384]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_02.jpg?w=540&h=387]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_03.jpg?w=540&h=392]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_05.jpg?w=540&h=397]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_04.jpg?w=540&h=387]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_06.jpg?w=540&h=356]

    We received a lot of models from Dreamworks and Cartoon Network, but mostly where character models or the Dragons themselves. The environments where not only created here from movie stills but some where entirely drawn up from scratch:

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_07.jpg?w=540&h=519]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_08.jpg?w=540&h=519]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_09.jpg?w=540&h=519]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_10.jpg?w=540&h=270]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_11.jpg?w=540&h=270]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_12.jpg?w=540&h=161]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_13.jpg?w=540&h=393]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_14.jpg?w=540&h=270]

    The interface was a very troublesome process to get to where we wanted to. We had to go back and forth a dozen of times until we where happy with it, and it ended up being one of the most engaging elements of the game, after the environments:

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_23.jpg]

    Environment concepts and process:

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_24.jpg]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_26.jpg]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_27.jpg]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_28.jpg]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_29_a.jpg]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_29_b.jpg]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_31.png]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_32.png]

    An early gameplay prototype:

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_40.jpeg]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_33.jpg?w=540&h=360]

    Some of the environment basemeshes:

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_34.jpg]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_36.jpg]

    [Blocked Image: http://deixadenerdice.files.wordpress.com/2012/09/dragon_production_37.jpg]

  • 2d-chris
    • November 10, 2012 at 3:08 PM
    • #3

    <3 nice

  • Froyok
    • January 3, 2013 at 9:26 PM
    • #4

    I bump this because it's magnificent ! <3

  • Kedhrin
    • January 3, 2013 at 10:39 PM
    • #5

    oh neat how did i miss this!

  • ⌐■_■
    • January 3, 2013 at 11:19 PM
    • #6

    woah <3

  • 2d-chris
    • January 3, 2013 at 11:29 PM
    • #7

    this is totally rad, loved the gameplay vid, totally needs a volcano mission

  • NeilJones313
    • January 4, 2013 at 5:36 AM
    • #8

    Wow that looks like an awesome game and fun project. Cant wait to play!

  • mjens
    • January 4, 2013 at 8:00 AM
    • #9

    Wow, very nice!

    There's no way in my team to keep a whiteboard so "clean". I mean we have tons of ideas so there's a lot of text/images on board at the same time!

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