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Hellraid (www.hellraid.com)

  • mjens
  • August 27, 2012 at 12:14 PM
  • mjens
    • August 27, 2012 at 12:14 PM
    • #1

    I'm happy to show what I'm working on for few weeks. It's called Project Hell and it's FPP H&S in dark fantasy world. Take a look:

    http://sharpenyouraxes.com

    It's funny how the game is made. We're totally independent so right now I feel like we're indie devs Feedback/ideas will be appreciated.

    PS - I'll try to place some mapcore and polycount logos as easter eggs

  • Grinwhrl
    • August 27, 2012 at 1:42 PM
    • #2

    Just seen this on Kotaku, and was pleasantly surprised to see its something you've been working on. It looks and sounds awesome!

  • 2d-chris
    • August 27, 2012 at 9:08 PM
    • #3

    Awesome dude, loving the dark fantasy feel, really nailed it. Must be awesome to work on a fantasy game, it's one of my ambitions, I'd go nuts lol

  • mjens
    • August 28, 2012 at 7:27 AM
    • #4

    Yeah, making fantasy game is pure fun, a lot easier that making realistic shooter. You can place anything magical or medieval and it will work. I see people are more pardonable when it comes to medieval genere.

    I'm not quite happy with the Prison level, I need to add more details to meshes, detail normals and stuff... Oh, and I'll definitely change the floor tiles!

    [Blocked Image: http://sharpenyouraxes.com/wp-content/uploads/2012/08/Prison_01.jpg]

  • Thrik
    • August 28, 2012 at 2:41 PM
    • #5

    Loving that shot, atmosphere oozing out of it. Seems like a very sweet project to work on, hopefully it'll be just as sweet to play!

  • AlexM
    • August 30, 2012 at 2:43 AM
    • #6

    Is the site down? I just tried taking a look and got an error page.

  • mjens
    • August 30, 2012 at 8:18 AM
    • #7
    Quote from AlexM

    Is the site down? I just tried taking a look and got an error page.

    Yes, the site was offline for a while.

    Quote from Thrik

    Loving that shot, atmosphere oozing out of it. Seems like a very sweet project to work on, hopefully it'll be just as sweet to play!

    Fantasy is awesome but I'm out of ideas when it comes to props. Medieval age was boring Right now I'm refactoring some meshes (floor looks bad and floor/wall transition is to hard).

  • 2d-chris
    • August 30, 2012 at 9:15 AM
    • #8

    Needs spider webs

  • mjens
    • August 30, 2012 at 9:32 AM
    • #9

    Got them already but there's a transparency problem. We'll see how to make it look cool and work fine

  • mjens
    • September 7, 2012 at 3:23 PM
    • #10

    I'm prototyping a new location, gothic architecture, catacombs and stuff. Here's a blog post with some screens:

    http://sharpenyouraxes.com/2012/09/07/p ... -location/

    [Blocked Image: http://sharpenyouraxes.com/wp-content/uploads/2012/09/Prototype_Level_12.jpg]

    [Blocked Image: http://sharpenyouraxes.com/wp-content/uploads/2012/09/Prototype_Level_21.jpg]

    [Blocked Image: http://sharpenyouraxes.com/wp-content/uploads/2012/09/Prototype_Level_31.jpg]

    Lots of fun and no difficulties so far! I've even baked normal for the dimensions texture Soon I'll post an article about creating such maps. What kind of stuff you'd like to read there?

  • Sentura
    • September 7, 2012 at 5:54 PM
    • #11

    this the geometry final? it seems very well made for just a blockout

  • Tisky
    • September 7, 2012 at 6:14 PM
    • #12

    aweeesoooome wrote news about this (Swedish though):

    http://%7boption%7d

  • 2d-chris
    • September 7, 2012 at 11:52 PM
    • #13

    flood it, add rats, lots of rats, tombs, and a treasure map! find a ring on the corpse of a prince, open a secret passage that leads to an underground cave system

  • mjens
    • September 8, 2012 at 12:18 PM
    • #14
    Quote from 2d-chris

    flood it, add rats, lots of rats, tombs, and a treasure map! find a ring on the corpse of a prince, open a secret passage that leads to an underground cave system

    Some nice ideas here! Thanks!

    Quote from Sentura

    this the geometry final? it seems very well made for just a blockout

    Nope, not final. The next step is to UV/texture it and add details + edit normals. Then LOD, collision hull and AO bake.

    Quote from Tisky

    aweeesoooome wrote news about this (Swedish though):http://%7boption%7d

    Woohoo! Thanks!

  • Sentura
    • September 8, 2012 at 12:33 PM
    • #15

    ... well yeah, then the geometry is final... just that i needs textures and shit

  • selmitto
    • September 8, 2012 at 6:59 PM
    • #16

    That is looking really nice!

    How many people are there on the team?

    Don't forget to add a secret passage that opens after you use a king skull as a key ;D

  • mjens
    • September 8, 2012 at 9:01 PM
    • #17
    Quote from Al Anselmo

    That is looking really nice!How many people are there on the team?

    Don't forget to add a secret passage that opens after you use a king skull as a key ;D

    9 guys + one additional concept artist Here ya go: http://sharpenyouraxes.com/the-team/

  • selmitto
    • September 8, 2012 at 9:16 PM
    • #18
    Quote from seir

    9 guys + one additional concept artist Here ya go: http://sharpenyouraxes.com/the-team/

    Cool! Good luck with the project

  • mjens
    • October 1, 2012 at 3:57 PM
    • #19

    A little article about designing the levels:

    http://level-design.org/?p=1336

  • mjens
    • November 4, 2012 at 8:05 PM
    • #20

    Here are some prototypes (UVs not ready, some diffs are temporary, no normal/spec/lighting), lots of modular pieces, nice constructions can be done with that stuff combined.

    http://sharpenyouraxes.com/2012/10/31/bui…combs-part-iii/

    [Blocked Image: http://sharpenyouraxes.com/wp-content/uploads/2012/10/Building_The_Catacombs_1a.jpg]

    There's so much to be done with UVs but the work must to be done.Never change the arch construction in the middle of the work...

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