Hey Mapcore, it's been a while. How you been?
Excellent, well my foray into the modeling world is rocky and I'm getting a bit discouraged.
I was hoping you could help me figure out why my normal and ambient occlusion maps are looking weak as hell.
Here are a few screens before I explain my settings:
I'll post links for the sake of sizing:
Model showing cage projection:
High Poly:
Low poly with smoothing groups [i think Chris Albeluhn mentioned the black shading was bad?]
Xnormal settings:
Piss Poor ambient occlusion:
Piss Poor normal map:
I first used the default scanline renderer in 3ds max, and the normals sucked. Tried exporting the high and low poly models as obj's and xnormaled them, and only the AO map looked nice.
Can you tell by looking where I might have gone wrong?
The high poly has chamfered edges and additional geometry for the pipes and circuit boxes. Maybe there's a better way of making smooth edges that show up better?
If you need additional info please let me know.
Thanks in advance, you guys are the best.