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[Portal 2] Repercussions WIP

  • Lemurr
  • August 19, 2012 at 9:37 PM
  • Lemurr
    • August 19, 2012 at 9:37 PM
    • #1

    Hello everyone!

    I've been mapping/modding for GldSrc/Source some years now and have NO IDEA how I've missed this community.

    Anyway,after working on all those maps that have never seen the light of day,I've decided to put my passion for modding/mapping into a serious project which is:

    [Blocked Image: http://i.cubeupload.com/zGSO33.png]

    http://%7boption%7d

    I've been a few months now on this and worked my ass off this week to put up this trailer and officially announce the development of my Portal 2 mod.

    So far it's mostly a single man project (FP user brandonsh creating some animations for me),though that may change in the course of it's development.

    Story:

    The player ,one of the thousands of subjects sealed in the old extended relaxation shafts is forcefully awoken by its pod's malfunction triggered by a shock trough the facility.

    The events escalate...

    Media:

    Here's the intro trailer

    http://www.youtube.com/watch?v=onbBw-8ronE

    Gameplay I've made some time ago (fairly outdated,was mainly testing some gameplay,still WIP):

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    A wheatfield test:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Screens:

    [Blocked Image: http://i.cubeupload.com//t/UJPPdy.jpg]

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    Will keep updating the thread with new content.

  • Pampers
    • August 19, 2012 at 10:47 PM
    • #2

    screens look great!

  • Puddy
    • August 19, 2012 at 11:11 PM
    • #3

    Screens look cool! Loved the intro sequence. Pretty different look from Portal 2 (which can be good!).

    How far along are you? And are you always going to have "behind the scenes" levels or are you going to introduce some more traditional chambers later on?

  • Lemurr
    • August 19, 2012 at 11:20 PM
    • #4
    Quote from Puddy

    Screens look cool! Loved the intro sequence. Pretty different look from Portal 2 (which can be good!).How far along are you? And are you always going to have "behind the scenes" levels or are you going to introduce some more traditional chambers later on?

    I've been working on this for a few months ,I just announced the development two days ago.And I'd like this mod to concentrate more on the underground/behind the scenes style,though will include regular test chambers.

  • penE
    • August 20, 2012 at 12:10 AM
    • #5

    oh wow, that trailer was quite impressive!

  • KungFuSquirrel
    • August 23, 2012 at 2:35 AM
    • #6

    This looks fantastic - love what you're doing with it so far.

  • Thrik
    • August 23, 2012 at 12:27 PM
    • #7

    Agreed, this looks brilliant. Love the atmosphere in those shots, can't see the trailer yet as I'm at work.

  • Algor
    • August 24, 2012 at 7:21 AM
    • #8

    Great atmosphere and spaces you've got! You seem to be adding your own spin to it as well with the stasis pods which is pretty awesome. If I have any nitpicks, the support that crosses over the stairs here seems like it is placed to take people's heads off (and even does so in the video ). Also the dramatic leap onto the cable in the video was a bit jarring and disorienting to me, I initially thought the player was hanging onto something horizonally... which made no sense.

  • iwxanthi
    • August 31, 2012 at 11:25 AM
    • #9

    Looks amazing, love the lighting. Keep it up!

  • FMPONE
    • September 2, 2012 at 4:30 PM
    • #10

    Downright stunning trailer and media

  • Lemurr
    • October 27, 2012 at 12:25 AM
    • #11

    I'm back with some new content bump!Adding to the OP later.

    [Blocked Image: http://i.cubeupload.com/oDxImR.jpg]

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  • General Vivi
    • October 27, 2012 at 12:51 AM
    • #12

    looking hawt man. Digging some of the lighting in those screenshots.

  • FMPONE
    • October 27, 2012 at 1:01 PM
    • #13

    Very detailed stuff

  • RedYager
    • October 27, 2012 at 6:29 PM
    • #14

    Epic stuff, love the lighting

  • El Moroes
    • October 27, 2012 at 9:46 PM
    • #15

    Nice work !

  • Lemurr
    • February 8, 2013 at 1:20 PM
    • #16

    There's been a small media update:

    [Blocked Image: http://i.cubeupload.com//t/C50EXO.jpg]

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    [Blocked Image: http://i.cubeupload.com//t/lEaepl.jpg]

    Wip menu music:

  • Lemurr
    • April 27, 2013 at 2:52 PM
    • #17

    Update with some music.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Menu music is by Kevin Alexander Baggett ,the mod's music composer.

  • blackdog
    • April 27, 2013 at 4:00 PM
    • #18

    I haven't played Portal 2 and didn't see the topic before... but this is looking great! Keep it up.

    The menu music reminds me of The Thing with the initial beat.

  • FMPONE
    • April 27, 2013 at 9:09 PM
    • #19

    looks pretty great frankly!

  • Seldoon182
    • April 28, 2013 at 5:10 PM
    • #20

    Woah I love the music gratz to Alex!

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