1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Team Fortress 2 - Mann vs Machine

  • Zyn
  • August 14, 2012 at 1:04 AM
  • Zyn
    • August 14, 2012 at 1:04 AM
    • #1

    http://www.teamfortress.com/mvm/

    It begins!

  • Pampers
    • August 14, 2012 at 1:26 AM
    • #2

    yay!

  • Sentura
    • August 14, 2012 at 1:56 AM
    • #3

    inderesesting

  • Izuno
    • August 14, 2012 at 2:02 AM
    • #4

    Bravo, Valve. Bravo.

  • Beck
    • August 14, 2012 at 7:26 AM
    • #5

    Just as I get back into TF2. Awesome

  • Mazy
    • August 14, 2012 at 8:31 AM
    • #6

    Ossums~~next step: TF2 single player~

  • Evert
    • August 14, 2012 at 8:51 AM
    • #7

    Awesome trailer

  • Skacky
    • August 14, 2012 at 9:13 AM
    • #8

    This looks so damn awesome.

  • Beck
    • August 14, 2012 at 9:21 AM
    • #9

    Just watched this again. Loving the music TF2 has got such great character.

    I want to see zombies next!

  • Chimeray
    • August 14, 2012 at 9:32 AM
    • #10

    Installing TF2 again!

  • Campaignjunkie
    • August 14, 2012 at 11:19 AM
    • #11

    Whoa I might actually make a TF2 map now!

  • Thrik
    • August 14, 2012 at 11:35 AM
    • #12

    Omg, splendid. Robots for Source Film Maker too, I guess (can't wait until that thing supports HL3).

  • ShockaPop
    • August 14, 2012 at 12:26 PM
    • #13

    Amazing stuff! I can't wait for this! Video was epic, just like they pretty much always has been for TF2.

  • El Moroes
    • August 14, 2012 at 1:45 PM
    • #14

    Again, I'm impressed by Valve !

  • Beck
    • August 14, 2012 at 3:03 PM
    • #15

    What does this little quote mean?

    Quote

    Take advantage of breaks between waves to upgrade your abilities and weapons.

    http://www.teamfortress.com/mvm/

    Upgrade our abilities and weapons? Does this mean that the levels present under the names of weapons will finally get a meaning? Will we be able to make our characters stronger/faster or what?

  • arhurt
    • August 14, 2012 at 6:56 PM
    • #16

    Nah I think they'll just implement some tower defense upgrade system for the match.

  • Psy
    • August 14, 2012 at 7:16 PM
    • #17

    This is awesome. Except for that damned ugly Mannworks map.

  • Beck
    • August 15, 2012 at 7:29 AM
    • #18

    We can upgrade your classes and buy yourself temporary boosts!

    http://www.teamfortress.com/mvm/mercs/

    And another map:

    http://www.teamfortress.com/mvm/coaltown/

    Looking forward to this

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [cs2][WIP] De_digital (A side only) Looking for Feedback

    zlatan24
    November 5, 2026 at 2:16 PM
  2. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  3. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  4. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  5. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  6. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  7. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    MetinSaygin
    October 31, 2026 at 1:21 PM
  8. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  9. Hello guys I used to go by ''Dabu'' here

    Thrik
    October 27, 2026 at 6:47 PM
  10. Any of the old guard still around? D:

    -HP-
    October 20, 2026 at 11:37 PM

Users Viewing This Thread

  • 3 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™