Hi all,
Finally got a chance to post some of my work for you guys to have a look at. I'd love to hear your comments/feedback. Most of it is work from uni, I've got a bit of mod work I've done outside of uni/work but not sure if I can show that yet.
Codemasters Trial
Anyway, first off I'd like to show a video diary I made when applying for my job at Codemasters. They had me complete a trial before my first interview with them. In which I had to make a race track in Trackmania Nations which lasted about 1minute 30seconds. It had to be more of a "traditional" race track (i.e. no loops and jumps etc) but above all else had to be accessible. Having not used the editor for TM before I spent a day or two getting to grips with the editor. I then went ahead and made a track and then populated it with buildings and models. Following that I carried out a multiplayer test to get feedback which I used to iterate and improve the track.
You can find my video diary here:
Team Fortress 2 ctf_staffs
During university one of my modules had me creating a TF2 map from scratch. I decided to make a ctf map which had two buildings facing each other with multiple routes and levels (You'll learn that I like my multiple routes and levels
) After I had finished university I went back over the level adding more detail (The briefcase rooms are way more pleasing to the eye now).
So for my dissertation I wanted to do more level design and wanted to try and tackle the use of height. I really feel the use of height and multiple levels are left out of a lot of multiplayer maps and they really add a lot of gameplay to a level. I researched the last 2500 years of infantry combat and defensive building styles to try and understand how height has played a role in battles. Using this knowledge I built a control point map in TF2 which had 5 control points stacked on top of each other. We had a blast in the multiplayer tests and overall I am happy with the results. I've always been meaning to go back and refine this level further and make it look pretty, but I've not got round to it yet. Perhaps soon ![]()
Anyway, it's 20,000 words long, I understand you probably don't have time to read it, but if you do, I'd love to hear what you think of it.
I'm pretty sure you can read it here, let me know if it's not letting you: https://docs.google.com/open?id=0B8OYda ... XpfRlRvMGs
As I mentioned I'm currently working on F1 Race Stars and loving every minute of it. Hoping to get into more mapping etc in my free time soon. ![]()
(Sorry if this is in the wrong forum, wasn't sure where to post it!)
*edit* Link to dissertation should now work