1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[Q3]Menace

  • voyager
  • July 23, 2012 at 5:24 PM
  • voyager
    • July 23, 2012 at 5:24 PM
    • #1

    Hello, i done my very very first QIII map :3 I was inspiring by BlackCathedrall map, and was using some textures from that map. Few models from different sources and music from horror game Amnesia. Creation time is about 4 months because i'm very lazy sometimes.

    DropBox, 10Mb

    [Blocked Image: http://dl.dropbox.com/u/13155565/scr…16-40-21-26.png][Blocked Image: http://dl.dropbox.com/u/13155565/scr…16-40-43-09.png][Blocked Image: http://dl.dropbox.com/u/13155565/scr…16-44-03-43.png][Blocked Image: http://dl.dropbox.com/u/13155565/scr…16-40-13-26.png]

    And small video of old version

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • cardo
    • July 23, 2012 at 9:19 PM
    • #2

    What really breaks the atmosphere for me is the amount of misaligned textures where they meet at corners. Especially with the brick ones which may be hard to line up I'm sure but perhaps you could use some kind of vertical corner trim to negate the need for 2 brick walls to touch. Also on the archway there are the same textures scaled to different sizes which again don't meet up with one another.

    If you sort the textures, maybe add a little up-lighting to bring a bit more drama life to some of the surfaces.. and try some thicker different coloured trims around things on the floor to break up the large surface and add some variety. Looks like a good base for map but needs some additional tidying up. Good job so far!

  • voyager
    • July 24, 2012 at 5:54 PM
    • #3
    Quote from cardo

    What really breaks the atmosphere for me is the amount of misaligned textures where they meet at corners. Especially with the brick ones which may be hard to line up I'm sure but perhaps you could use some kind of vertical corner trim to negate the need for 2 brick walls to touch. Also on the archway there are the same textures scaled to different sizes which again don't meet up with one another.If you sort the textures, maybe add a little up-lighting to bring a bit more drama life to some of the surfaces.. and try some thicker different coloured trims around things on the floor to break up the large surface and add some variety. Looks like a good base for map but needs some additional tidying up. Good job so far!

    Thank you and thank for suggestions, i'll fix textures in final release.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™