hi guys, i have a problem with baking normals on lP with hardegdes
i never did hardsurf's before so this is kinda new to me, and my issue is a common one as i see in the internet and other forums, but i did as ppl said and still have problems, so i'm not exactly sure what i'm doing wrong
so this is the easiest example:
[Blocked Image: http://knj-environment.com/img_test/cube/hp.jpg]
my HP (beveled cube)
[Blocked Image: http://knj-environment.com/img_test/cube/lp.jpg]
my LP (hard edged cube) with uv layut every piece on seperate island with lots of uv space
using x normal, using CAGE, i'm baking normals,
in maya it looks great
[Blocked Image: http://knj-environment.com/img_test/cube/maya.jpg] no seams, looks nice
in UDK that same model that same normal (with flipped green chanel to match the UDK space)
looks like shieeet
[Blocked Image: http://knj-environment.com/img_test/cube/udk.jpg]
i could use soft normals on that cube and it will look ok in UDK, but using more comples geo, when normals are soft the shading is crappy as hell
what to do guys, help ![]()
![]()