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Battlefield 4

  • Thrik
  • July 17, 2012 at 3:03 PM
  • El Moroes
    • November 2, 2013 at 9:19 PM
    • #421

    Mmmh I just finished the campaign and I wasted my time...
    Let's check the multiplayer mode now with the hope to find the same (and better) sensations than BF3 !

  • knj
    • November 3, 2013 at 11:11 AM
    • #422

    oh and 2 more questions:

    there are not any coop mission this time ? (shame, i really liked it in BF3)
    can i customize my soldier offline ?

  • Pampers
    • November 3, 2013 at 1:21 PM
    • #423

    you can customize everything in battlelog, or via the mobile app, even if you are ingame

  • knj
    • November 3, 2013 at 1:45 PM
    • #424

    hm ok my bad, i said it wrong. Can i customize my soldier and gear in game menu (not while in match ?)

  • Sprony
    • November 4, 2013 at 7:51 AM
    • #425
    Quote from killertomato

    i reckon you're having trouble with the cpu throttling? have you checked your cpu and gp usage during play (with cpuid / msi afterburner)? my gf had frame drops every 20 secs on bf3 (which has had ALOT of CPU related issues, like bf4) and it turned out the cpu was throttling. parking the cores fixed it for me (and yes, i've tried out every single solution there was - practically reprogrammed the bios lol).


    I thought the whole idea was to unpark the cores?


    Anyway guys, check this:


    http://battlelog.battlefield.com/bf4/forum/thre…217944685108/1/


    Should I be worried they didn't didn't mention CPU/GPU spikes and extreme stuttering? Still can't play.

  • knj
    • November 4, 2013 at 7:58 AM
    • #426

    ok, been playing a lot yesterday on conquest, and it starting to get the shapes, positive reaction

  • ZZZ
    • November 4, 2013 at 8:52 AM
    • #427

    PS3 / X360 look good. I mean, apart from obvious texture downgrade, shaders downgrade, draw distance, distance fog, ridiculous aggressive lod, etc. The geometry level, baked lighting, faces, uniforms, wet reflections, look pretty close to PC / PS4 / Xbox one.


    But I don't understand why they made frame rate sacrifices along with baked lighting and reduced player count while keeping maps sizes.


    a PC with 512MB of RAM and a Geforce 8 with 256MB GDDR3 would never run it.

  • knj
    • November 4, 2013 at 10:23 AM
    • #428

    OK serious question
    attack chopper: in previous BF's after shooting all the rockets, it was automatic reload and again all the rockets are ready to use, why here after some time you can't shoot rockets and need to wait (don't know how long, don't know why) and this is really bad ?
    chopper are too easy to shoot down right now imo, they are not as movable as in BF3 and the new damage system is very weak ! a guy shooting at you form 50cal can kill you very easy too easy IMO

  • Thrik
    • November 4, 2013 at 11:06 AM
    • #429

    FWIW you should post these criticisms to DICE, I assume they have a proper feedback forum or form. With Battlefield 3 a lot of serious balance changes were made during the first few months because of feedback by players in the official forums, which is one thing that I do like about DICE — they're bold enough to experiment with long-established mechanics, but humble enough to change them if they suck.


    Otherwise Battlefield would be like many other franchises where each sequel is the same gameplay but with a different coat of paint. I mean, it's important to remember that Battlefield 3 is still there if you want the same gameplay as before, hell even Battlefield 2 is as long as you don't mind playing with ultra-dedicated hardcore assholes.


    With any luck the game will be nice and balanced by the time I get it in a few months.

  • Sprony
    • November 4, 2013 at 1:06 PM
    • #430

    Good point. If anyone else is experiencing stutter and CPU/GPU spikes. Please post it here:


    http://battlelog.battlefield.com/bf4/forum/thre…65218176570056/

  • Beck
    • November 4, 2013 at 1:11 PM
    • #431
    Quote from knj

    OK serious question

    attack chopper: in previous BF's after shooting all the rockets, it was automatic reload and again all the rockets are ready to use, why here after some time you can't shoot rockets and need to wait (don't know how long, don't know why) and this is really bad ?

    chopper are too easy to shoot down right now imo, they are not as movable as in BF3 and the new damage system is very weak ! a guy shooting at you form 50cal can kill you very easy too easy IMO


    You effectively have ammo in the choppers and other vehicles like the tank/apc main guns. You can let out three or four full bursts then will have to wait for the next set to be replenished.


    Quick search bought me to this video.

    http://www.youtube.com/watch?v=LHGWXIcx_9Y


    I take it you play in hardcore so you can't see your ammo? Hop into normal mode or go to the test range and you should figure it out quick enough

  • knj
    • November 4, 2013 at 2:14 PM
    • #432

    Thanks man ! i think i need to start watching some BF4 tutorials lol
    and yes test range with all vehicles is just great, but i want some coops

  • ⌐■_■
    • November 4, 2013 at 3:36 PM
    • #433
    Quote from SpronyvanJohnson


    i reckon you're having trouble with the cpu throttling? have you checked your cpu and gp usage during play (with cpuid / msi afterburner)? my gf had frame drops every 20 secs on bf3 (which has had ALOT of CPU related issues, like bf4) and it turned out the cpu was throttling. parking the cores fixed it for me (and yes, i've tried out every single solution there was - practically reprogrammed the bios lol).


    I thought the whole idea was to unpark the cores?


    Anyway guys, check this:


    http://battlelog.battlefield.com/bf4/forum/thre…217944685108/1/


    Should I be worried they didn't didn't mention CPU/GPU spikes and extreme stuttering? Still can't play.


    argh, yeah of course. unparking the cpu helped me with bf3, seeing bf4 is almost an exact copy it wouldnt surprise me if this would help with performance drops on bf4.

  • Sprony
    • November 4, 2013 at 3:50 PM
    • #434

    Nice

    But sadly it doesn't, at least not for me.

  • Thrik
    • November 4, 2013 at 4:00 PM
    • #435
    Quote from SpronyvanJohnson

    Good point. If anyone else is experiencing stutter and CPU/GPU spikes. Please post it here:


    http://battlelog.battlefield.com/bf4/forum/thre…65218176570056/


    Every complaint so far from NVIDIA card owners. I hope this isn't a sign of what's to come now that all the consoles are using AMD cards (i.e. everything being optimised for them).

  • Sprony
    • November 4, 2013 at 4:15 PM
    • #436
    Quote from Thrik

    Every complaint so far from NVIDIA card owners. I hope this isn't a sign of what's to come now that all the consoles are using AMD cards (i.e. everything being optimised for them).


    I did notice that of course but I never looked at it like that. Next card must be an Ati then.

  • Alf-Life
    • November 4, 2013 at 10:11 PM
    • #437

    Played the first level at work this morning (on PC)... looks nice, shame the reveal back then is pretty much the entire first level. My fault for not going on a blackout I guess but it's also sort of my job


    Second level started out interesting... the hotel at night, in the rain. Seems a little Hitman-y dare I say it. Will play more SP tomorrow!

  • knj
    • November 4, 2013 at 10:23 PM
    • #438

    i'm not touching SP yet, but loads of my friends are saying that it's even worse than BF3's SP lol

  • Zyn
    • November 5, 2013 at 1:49 AM
    • #439

    If you want more weapons for multiplayer, you got to play through singleplayer, two of which are beasts for their respective classes.

    The P90 for Engineer, which has the best hipfire accuracy in the game (100%!), 50 rounds per mag and high rate of fire makes it fantastic for close quarters.

    And then there's also the M249 SAW for Support, which is statistically identical to the MG4, only the recoil-pattern puts them apart, so it's a matter of taste of which one you want to use. But both these guns are incredibly good, since they have 200 rounds per magazine, allowing for very long sustained fire, got brutal rate of fire, and quite accurate as well. Personally I use the MG4, with a suppressor, so I am able to destroy entire squads without showing up with a big flashy dorito on the minimap. And then keep going as 200 rounds is a lot to chew through.


    Also the REX revolver sucks.

  • Pampers
    • November 5, 2013 at 2:08 AM
    • #440

    Yeah the rex and magnum are pretty hard to use, it seems like they have a slight delay before firing unlike any of the other weapons

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