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Battlefield 4

  • Thrik
  • July 17, 2012 at 3:03 PM
  • Zyn
    • October 8, 2013 at 6:41 PM
    • #321

    BF3 is at this point mostly servers running just Nosehair Canal in TDM, Metro Meatgrinder, Davamand Peak, and Operation Firestorm.

  • Beck
    • October 8, 2013 at 6:48 PM
    • #322
    Quote from Zyn

    BF3 is at this point mostly servers running just Nosehair Canal in TDM, Metro Meatgrinder, Davamand Peak, and Operation Firestorm.


    Yeah it's really annoying trying to find servers now

  • Thrik
    • October 8, 2013 at 6:59 PM
    • #323

    Yeah OK fuck that then. All that awesome DLC and most of the community will now end up going to BF4 apart from the die-hards who will play on the same few maps 24/7.

  • Beck
    • October 8, 2013 at 8:29 PM
    • #324

    This server is decent but it's all the base maps with a few different game modes: http://battlelog.battlefield.com/bf3/servers/sh…noobs-Fast-1PL/


    This one does all the maps and different modes: http://battlelog.battlefield.com/bf3/servers/sh…w-sb-gaming-de/

  • TarrySruman
    • October 9, 2013 at 2:16 AM
    • #325
    Quote from dux

    Me and my friend who got fed up with the beta went to play some bad company 2, still a massive amount of servers. Still a great game. Tanks handle so much better as well. Bleh.


    Everything felt better in BC2 I think. They made everything so much smoother and faster in BF3 to address the clunkiness of BC2, but I think they went too far and it encourages people to do a lot more run-and-gunning like fucking bullet ninjas. Also it felt like they took BC2-sized maps and put them in a game with mechanics designed for much larger maps, so lots of the maps became gigantic vehicle clusterfucks and were reduced to rubble 10 minutes into the match.


    Also the community was really bad in BF3 and plays exclusively instant respawn 50000 ticket operation metro 24/7. That game disappointed the shit out of me after how much I loved BC2 and the earlier battlefields.

  • PogoP
    • October 10, 2013 at 10:20 PM
    • #326

    Been playing this a bit more on PC, and my god its so much better than on Xbox. Really enjoying it, and it looks stunning!

  • Pampers
    • October 10, 2013 at 11:13 PM
    • #327

    try the obliteration game mode that just got added, super fun!

  • Zyn
    • October 11, 2013 at 2:22 AM
    • #328
    Quote from Pampers

    try the obliteration game mode that just got added, super fun!


    And DICE just added a 20 minute time limit to that mode. Probably because there's a bug that causes the bomb to spawn below ground after the tower has collapsed, so nobody can get to it and it becomes a stalemate. I joined a game to find it had been running for 2 hours because of that bug.


    Also, if you have low framerates no matter what, DirectX problems, or just want high perfomance with low quality, make a "user.cfg" file in the same folder as BF4.exe , and copypasta this: http://pastebin.com/B4H3QJ0L

  • Beck
    • October 18, 2013 at 11:59 PM
    • #329

    I guess this is one of those "Only in Battlefield" moments?

    [Blocked Image: http://files.teamsk.net/bf4/bf4_2013-10-08_23-48-04.gif]

  • dux
    • October 19, 2013 at 2:14 AM
    • #330

    The rotor disability mechanic is so damn frustrating.

  • knj
    • October 19, 2013 at 8:54 AM
    • #331

    thank you dux, every one was like "chopper handling in general is much improved" wich is BS imo, and the "damages" system is way off rails add to this 24h for next flairs

  • Beck
    • October 19, 2013 at 11:27 AM
    • #332

    I loved the chopper handling in the beta, especially on the cobra.


    I don't mind the damage system either as it gives infantry a fighting chance when choppers get in close like this. He should have cleared the roof before going in for a landing

  • dux
    • October 19, 2013 at 1:12 PM
    • #333

    lol you can kill helicopters with 1 lock on rocket from 300 meters away, its ridiculously easy.

  • Pampers
    • October 19, 2013 at 2:01 PM
    • #334

    rpg wont have lock on anymore, along with a lot of other changes based on feedback and telemetry from the beta!

  • Beck
    • October 19, 2013 at 2:03 PM
    • #335

    Yeah that was annoying. The RPG's and SMAW won't lock onto the laser designated targets anymore so there should be a lot less lock-ons to avoid in the full game which should help!


    Edit: Dayum Pampers just beat me!

  • dux
    • October 19, 2013 at 2:22 PM
    • #336

    Good. Whoever thought that was a good idea in the first place...

  • knj
    • October 22, 2013 at 11:47 AM
    • #337

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  • Vilham
    • October 22, 2013 at 12:23 PM
    • #338
    Quote from dux

    Good. Whoever thought that was a good idea in the first place...

    Gotta help out the casuals man, gotta sell copies for those delicious greens.

  • FMPONE
    • October 22, 2013 at 12:32 PM
    • #339

    This looks like what Call of Duty would want to be when it grows up. And yet I'm doubting it will take off in that major way. Just goes to show the power of the CoD IP...

  • Thrik
    • October 22, 2013 at 1:46 PM
    • #340

    It's probably not ideal that it's launching at virtually the same time as GHOSTS.

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