Just a quick question as to which kind of doors you guys prefer.
I'm currently making a map using CE2/Crysis, and while it's mostly outside there's maybe 30-ish doors in the level. What's your preferred mode of interaction?
1. Using a button to rotate/translate the door a fixed amount
2. Have it physics based like in Rage engine games e.g. GTA4 & Max Payne 3
I'm using option 2 for any door that's on hinges, and not powered by a motor, which matches the criteria of most of the doors in my map.