Hello there.
I am the project coordinator and lead game designer at Stormforge Development.
We are currently in pre-production on a Total Conversion “Umbra Pax” using VALVe Software’s Source Engine (Half-Life2). It is a First Person Shooter with RTS elements set in the future. The main game play focus is on tactical squad-based combat.
Game Info:
Umbra Pax is a tactical first person shooter.
Set in the year 2092 the player will join the ranks of an elite peacekeeping force.
As part of this force the player will have access to advanced weaponry and enhanced body armor systems.
Animated billboards and other means of advertising are everywhere. High-tech vehicles and appliances are abundant.
Multinational corporations seem to rule the world and there is a strong military presence on the streets of the world’s mega-cities.
It is a time of relative peace. However not all is as it seems…
Features:
- Squad based tactical combat.
Lead a squad of elite marines from your command position or enter the battlefield as a grunt.
- Tactical Command View.
A top down satellite view of the battlefield. Use your overview to issue commands to your troops in a typical RTS style. It is purely a tactical tool. No resource management.
- Power Armor Chassis.
A series of High-tech personal body armor suits.
Advanced electronics, life support and hydraulics systems protected by layers of titanium and top secrete materials.
- Futuristic weaponry
Utilize powerful futuristic weapon systems based on scientific fact.
Tired of strange lasers with funky colors and sounds? Well so are we!
- Vehicles.
Multiple vehicles will be available for the player to control.
Examples: Fly close air support in a high-tech Gunship or man the main turret on a Tank.
- Single player campaign.
Advance through the ranks of the UNC military and gain access to new weaponry and technology.
- Co-operative campaign mode
Play through the campaign together with your friends!
The single player campaign will be designed with co-op in mind.
- Multiplayer
Various multiplayer game modes.
We have been mentioned on many Half-Life2 news sites. Here is a link to one of the articles:
(If you do not have anything to show then we could supply you with a piece of concept art or a model to do a test texture or mesh for.)
Applicants should contact me no later than February 1st 2005. We will then conduct interviews and pick the person(s) best suited.
Sample concept art by Edwin J. Schuss, Christopher M. Rubenstahl: