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GameMod: Umbra Pax (HL2)

  • TK-421
  • December 23, 2004 at 8:23 AM
  • TK-421
    • December 23, 2004 at 8:23 AM
    • #1

    Hello there.

    I am the project coordinator and lead game designer at Stormforge Development.

    We are currently in pre-production on a Total Conversion “Umbra Pax” using VALVe Software’s Source Engine (Half-Life2). It is a First Person Shooter with RTS elements set in the future. The main game play focus is on tactical squad-based combat.

    Game Info:

    Umbra Pax is a tactical first person shooter.

    Set in the year 2092 the player will join the ranks of an elite peacekeeping force.

    As part of this force the player will have access to advanced weaponry and enhanced body armor systems.

    Animated billboards and other means of advertising are everywhere. High-tech vehicles and appliances are abundant.

    Multinational corporations seem to rule the world and there is a strong military presence on the streets of the world’s mega-cities.

    It is a time of relative peace. However not all is as it seems…

    Features:

    - Squad based tactical combat.

    Lead a squad of elite marines from your command position or enter the battlefield as a grunt.

    - Tactical Command View.

    A top down satellite view of the battlefield. Use your overview to issue commands to your troops in a typical RTS style. It is purely a tactical tool. No resource management.

    - Power Armor Chassis.

    A series of High-tech personal body armor suits.

    Advanced electronics, life support and hydraulics systems protected by layers of titanium and top secrete materials.

    - Futuristic weaponry

    Utilize powerful futuristic weapon systems based on scientific fact.

    Tired of strange lasers with funky colors and sounds? Well so are we!

    - Vehicles.

    Multiple vehicles will be available for the player to control.

    Examples: Fly close air support in a high-tech Gunship or man the main turret on a Tank.

    - Single player campaign.

    Advance through the ranks of the UNC military and gain access to new weaponry and technology.

    - Co-operative campaign mode

    Play through the campaign together with your friends!

    The single player campaign will be designed with co-op in mind.

    - Multiplayer

    Various multiplayer game modes.

    We have been mentioned on many Half-Life2 news sites. Here is a link to one of the articles:

    [email protected]

    (If you do not have anything to show then we could supply you with a piece of concept art or a model to do a test texture or mesh for.)

    Applicants should contact me no later than February 1st 2005. We will then conduct interviews and pick the person(s) best suited.

    Sample concept art by Edwin J. Schuss, Christopher M. Rubenstahl:

    [email protected]

  • FrieChamp
    • December 23, 2004 at 8:54 AM
    • #2

    NDAs, jobinterviews, mod teams who got studio names and a "studio website". Another good example that modding gets more and more professionalized.

    Still 10x better than n00bs wasting one's time. So good luck with your project!

  • Fullauto
    • December 23, 2004 at 1:41 PM
    • #3

    You seem to have your act together - all the best to you

  • Schmung
    • December 23, 2004 at 2:01 PM
    • #4

    hmm, indeed. Over 18s is a bit limiting though, there are quite a few people lurking about who are yet to reach that age. Sounds very nice. I dare say you're asking a little too much though, modelling, unwrapping and texturing is fair enough, but asking that same person to rig and animate seems a bit much. Creating a decent rig is an artform in itself and while setting up a few basic bones for a gun or something is simple enough, doing a full character rig is a bitch of a thing to do. Best of luck to you though.

  • Zacker
    • December 28, 2004 at 7:21 PM
    • #5

    Serious danish modders? WTF? Why have I never heard of you before? Its the first mod of that caliber with a .dk address which I have ever seen!

  • von*ferret
    • December 29, 2004 at 1:12 AM
    • #6

    nice concept art

  • FrieChamp
    • December 29, 2004 at 4:08 PM
    • #7
    Quote from Zacker

    Serious danish modders? WTF? Why have I never heard of you before? Its the first mod of that caliber with a .dk address which I have ever seen!

    http://www.buzzybots.dk plz (too bad the site is down by now)

  • Zacker
    • December 29, 2004 at 8:37 PM
    • #8

    I know BuzzyBots, I was there! Ditlew stopped and same did Encee, Cheesehound went to Acro and I started Sands-of-War. Noone besides me are active in the modding community anymore:(

    Sorry for OT.

  • zpanzer
    • January 9, 2005 at 4:50 PM
    • #9

    Finnaly some danish ppl

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