1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Mission Improbable WIP thread

  • insta
  • June 15, 2012 at 5:15 PM
  • deceiver
    • July 29, 2012 at 4:52 PM
    • #101

    Also, funny how related videos to this is Ancient Aliens haha .

  • Mazy
    • July 29, 2012 at 4:57 PM
    • #102

    Sweetness~gotta check this out~~grats on the release

  • Puddy
    • July 29, 2012 at 5:26 PM
    • #103

    Yeah, huge congrats guys!

  • ElectroSheep
    • July 29, 2012 at 5:53 PM
    • #104

    I don't want to give my congrats on the first date, need to play it first but it's looking good.

  • 2d-chris
    • July 29, 2012 at 6:29 PM
    • #105

    neat, downloading now

  • Skjalg
    • July 29, 2012 at 7:54 PM
    • #106

    Awesome, downloading right now

    edit; just got to the bit with

    Quote

    the dangly spider balls where I pick up the gravity gun

  • PogoP
    • July 29, 2012 at 10:48 PM
    • #107

    Nice work fellas, lovely to see more Source stuff.

  • Algor
    • July 29, 2012 at 10:56 PM
    • #108

    Congrats on the release! Definitely looks great this time around. Great exploration of the combine stuff. Here is a link to the demo of my playthrough and here are some notes;

    - I started playing with a 360 controller so I could play on my couch using the TV. When I got to the

    Quote

    attack helicopter spot, the game was unplayable. Once you run out of ammo with the rocket launcher and switch to another weapon, you can't switch back to the rocket launcher without a keyboard. This is likely a problem with HL2 as well.

    Probably nothing you can fix, but figured I'd mention it.

    - One of the first things you experience is a boat sound that has a short, annoying loop.

    - Floating rock around the first path

    - Rocks just beyond the door of the first building, door goes right through the rocks when opening. Vines on the wall there also extend past door, clips through when the door opens as well.

    - The fog plane behaves strangely near the lighthouse, sometimes it works fine and other times it seems to be broken and you can clearly see where the water ends in the playable space.

    -

    Quote

    After leaving the lighthouse, the player gets fucked by a couple of combine that spawn 10 feet in front of them around the corner. This feels less like an ambush and more like a cheap trick.

    -

    Quote

    After returning to the house with the electricity puzzle, I got fucked with a checkpoint save right when two enemies were coming through a doorway in front of me. This resulted in several checkpoint reload deaths.

    -

    Quote

    There is a spot where the player has to climb some shit onto a pipe and go through a hole high up in the wall. There is the lambda symbol to say, "up here!", but even that is nearly in darkness.

    -

    Quote

    I got stuck and couldn't figure out what to do in the combine area after returning to a space where the player has to climb up an angled wall and then onto a collapsed bridge. The geometry was similarly colored and on similar angles, hard to notice.

    -

    Quote

    I also got stuck crossing under the traintrack, the ledge the player uses to leave almost looks too steep so I didn't consider it.

    -

    Quote

    Was another floating rock mesh after the player comes out from underground and crosses under a small bridge. It is off to the left, I can't remember where this falls in chronology.

    -

    Quote

    lol @ the pidgeon

    -

    Quote

    The part looking out the pidgeon/helicopter window was strange. I almost thought I was looking out into a huge cave, but it was the night sky?

    - Cool end credits

    -

    Quote

    I found 0/3 flowers

  • D3ads
    • July 29, 2012 at 11:42 PM
    • #109

    Congrats, I'll play whenever I can be bothered to reinstall HL2 again

  • Mr. Happy
    • July 30, 2012 at 12:18 AM
    • #110

    I came to thread not knowing about any of these updates, to ask about part 3,,,

    Best, surprise, ever.

    Quote from Skjalg

    Yeah these single player missions are pretty epic.btw insta, do you know of any similar types of single player campaign maps that I can download? (I'm not into the hl2 sp map scene)

    http://www.planetphillip.com is the site.

  • Sentura
    • July 30, 2012 at 2:56 AM
    • #111

    i played through it. here's what i have to say:

    first off, it's a great experience. it's weird, because the first part feels very half-life 2 inspired, but then the following 2 acts feel very different, as in it's an atmosphere i would never expect from a source game. which is very good, but i'm wondering if it was intentional? either way, i was definitely reminded of metro2033/stalker/fallout during

    Quote

    the underground encounters

    . also, hilarious dialogue, though i did not expect less from the pairing of two comedy geniuses.

    spoilers etc:

    Not Safe For Work the combine stronghold is very cool, though i would have thought for something of that size the entrance to it would be more "built-up". i mean, i opened a door from a bridge and suddenly HELLO ITS THE COMBINE CITADEL, which feels very anticlimatic.also there are some things that are a little bit off. the steam in the intermission doesn't hurt you, but it does other places? i wasted some time during the intermission trying to find a route past until i found out that the steam doesn't do anything.

    during the sniper encounter, it's really hard to see where you're supposed to go next. in general there are some places that are not very obvious in terms of where to go next, also inside the citadel.

  • General Vivi
    • July 31, 2012 at 12:46 AM
    • #112

    Loved it!

  • El Moroes
    • July 31, 2012 at 12:54 AM
    • #113

    It was impressive, wow !

    I had the impression to be in a Valve's Episodes of the Half Life series ! Top !

    PS : lol the lovely flowers ! ^^

  • JeanPaul
    • July 31, 2012 at 2:08 AM
    • #114

    Holy shit dude this was some incredible stuff.

    I just stopped and stared at some of the level design/brushwork for several minutes at a time.

  • Evert
    • July 31, 2012 at 9:59 AM
    • #115

    Grats you guys!! Awesome work

  • ShockaPop
    • July 31, 2012 at 7:04 PM
    • #116

    Incredible work, even with the few small flaws it had (some fps issues on large outdoor areas, few "lazy-collisions" and few other small small things)! Like mentioned above, it was like Valve quality.. except alot better. Great job people who were developing this! I wish there was more of it though..

  • RaVaGe
    • August 1, 2012 at 6:28 PM
    • #117

    Congratz guys, overall a really enjoyable mod, but some part feels really weird.

    Spoilar :

    Not Safe For Work - In the first mission, the last part with the helicopter was kinda frustrating, when you are really lowlife and you are out of rocket, the only one possibility is to die, get on the top is always a pain in the arse because you can't escape the damages. Of course after some attemps it works, but after 3-4 attemps i'm starting to be frustrated.- In the second mission the part with the antlions was really enjoyable, but after the battle, I escaped the place with a really low life, and just after you must fight the combine at the gas station, and then same thing, you die, you die, you die, you die, you die...

    - In the third mission, the end was kinda akward, I don't know, you fall in the water, and you don't really know what to do, ofc you go to the house near the shore, but already, the first time you will try to get out of the water to breath (because the house is too far), you will be instantly killed because you are always lowlife.

    After that when you have understand that you have enough breath to go under the ramp, you don't really know where to go, and when the helicopter touch you, you are a dead man ! So you turn around the house and you try to take a boat to get on the top and, nope . In my despair, I even tried the technique of 'Pirat of caribbean' and hide under those boats, but apparently I don't have the skill of Jack Sparrow

    So in the end, all those thing tarnish a bit the quality of the mod.

    Then overall, a reaaaally good work

  • Puddy
    • August 1, 2012 at 7:37 PM
    • #118
    Quote from RaVaGe

    when you are really lowlife and you are out of rocket, the only one possibility is to die

    Quote from RaVaGe

    I escaped the place with a really low life, and just after you must fight the combine at the gas station, and then same thing, you die, you die, you die, you die, you die...

    Quote from RaVaGe

    you will be instantly killed because you are always lowlife.

    [Blocked Image: http://i.imgur.com/Qf0O3.jpg]

  • D3ads
    • August 1, 2012 at 10:00 PM
    • #119

    But what if they are playing on Easy?

  • RaVaGe
    • August 1, 2012 at 11:03 PM
    • #120

    OOOOOHHHH there was an option to change the difficulty

    No ofc i'm not really pointing out the difficulty of the campaign, but more some frustrating part which can be avoided. (I DON'T LIKE TO DIE MDFKA !)

    Then take it as you want, it was just my opinion :derp:

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™