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Colorizing a base texture

  • vxohol
  • June 2, 2012 at 6:17 PM
  • vxohol
    • June 2, 2012 at 6:17 PM
    • #1

    Hey dudes, its Levent who is a turkish user. I really glad to join this awesome community.

    First things first i wanna ask a simplistic material variation question,

    I'm creating a simple poker game for ios using unity engine, because of texture memory saving, i created 3 different poker chip base texture then i need to colorize them with 8 variations means i need 24 different chip texture.

    i tried some simple color overlaying, multiplying or hue shifting with shaders, but the textures doesnt look natural. In ur opinion, What could be he best solution?

    Thanks in advanc Mapcore folks!

  • knj
    • June 2, 2012 at 6:25 PM
    • #2

    http://%7boption%7d

    try this dude

    and welcome

  • ElectroSheep
    • June 12, 2012 at 9:17 AM
    • #3

    Wow, I didn't know that

  • Mr. Happy
    • August 21, 2012 at 12:36 AM
    • #4

    That is very cool

  • -HP-
    • August 21, 2012 at 12:54 AM
    • #5

    There is a lot of badass tricks in the tutorials section of cgtextures. I would recommend them to any beginner to texture photo slapping xD

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