1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[UDK] Lonely house

  • Zenutron
  • May 21, 2012 at 3:51 PM
  • Zenutron
    • May 21, 2012 at 3:51 PM
    • #1

    Hi evrybody o/

    I'm reading mapcore since a long time , but this is my early first topic.

    For the story , I've been really inspired by this picture showing a standing lonely building and i decided to create a similar environement in UDK. But with a totally different lighting and atmosphere.

    [Blocked Image: http://s13.postimage.org/u2prdotlj/111005_salah_bride.jpg]

    I'm working at maximum on texture optimisation with tiling , masks and decals. There i'm showing how i created the brick shader ( not sure if it's interesting... ) :

    [Blocked Image: http://s17.postimage.org/s9nrs46bj/image.jpg]

    And this is the actual progress on the project :

    [Blocked Image: http://s15.postimage.org/q90wibbyj/image.jpg]

    So , there is still a lot of work to do, i planed to create some abandoned landscape , not quite much vegetation and some other destroyed buildings.

    Concerning the lighting i do not understand why some parts of the house are lighted while they are hided from direct illumination. This is the first time i'm using the dominant lighting into UDK and lightmasses. Is there some settins to tweak ?

    I would really be enjoyed of any type of critics and coments

  • Warby
    • May 21, 2012 at 4:49 PM
    • #2

    looks like a solid start ! i am not sure what you are doing with the render cloud texture within your shader though dont you do your texture transition with vertexcolors =?=

    welcome to mapcore btw ! this is the kind of first post i like

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. RIP Levelord

    Thrik
    October 16, 2026 at 9:33 AM
  2. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    October 14, 2026 at 12:10 AM
  3. [CS:GO][WiP] cs_opera

    n4r
    October 11, 2026 at 1:37 PM
  4. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  5. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  6. Any of the old guard still around? D:

    Minos
    October 6, 2026 at 4:13 AM
  7. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  8. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™