Unreal 4 Engine Demo Reel
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I like it that they removed unrealscipt

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Dynamic Global IlluminationOne of the most important developments in Unreal Engine 4 is the use of a system where all lighting is dynamic. Every light, shadow, and bounce
that sounds great ! but i wanna see how the indirect illumination stuff works first before i buy the whole "dynamic bounce" thing

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The system is capable of simulating over a million particles (compared to previous-generation's hundreds, at best), and is designed to allow real-time design interaction, as well as vector fields.
This is what sounds most interesting, though I wonder what exactly is meant in that article. Is it 1 million one pixel particles on the screen with no overdraw or

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with what you are describing there has got to be overdraw (even though its probably only going to be on individual pixels rather than large square areas of your frame buffer) other wise you wouldnt get any "mixture/modulation" making all the particle fx uninteresting/boring/pointless
fire or smoke gets its "character" from changing the density turbulently.
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what? The GI stuff or the dynamic lighting?
The GI is a one-bounce solution for efficiency reason. I'm not a programmer, but I bet you could go crazy with our GI if you had the calc power.
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60fps?
Quoteno
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Art direction for this demo was pretty poor, using only primitives geo with fancy shader would look at least this good lol
while Samaritan (wich is still Ue3) was "WOW", this was just "ok" , my question is - when this is out and how fast the public UDK will support UE4 (new gears are still on ue3, right ?)
and looks like there is no need for light maps (and no baking and shit) wich is the biggest WIN for me (CE3 rlz for now)
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but this looks sweet
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The UI looks so much nicer than the MILLIONS OF BUTTONS EVERYWHERE approach of UE3.
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Dude that was just posted on the other page.
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Impressive tech wise, but thought the art was pretty poor to be honest. The 3.9 Samaritan demo was way better looking.
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Liking the look of the tools, would be interested to try them if they release a UDK for it.
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lolz you guys

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Tools look much better, loving the new Kismet.
I hope it's not another generation of games running at below half an acceptable frame rate, though.
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