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Map size?

  • insta
  • December 22, 2004 at 9:49 AM
  • insta
    • December 22, 2004 at 9:49 AM
    • #1

    Hello again.

    I'm sorta confused about how many players HL2DM is "supposed" to be played with. When I'm looking for a server to play on, most servers have a 14 player limit, but as I understand it, the upper limit is up to 64 players...

    Does this mean that our maps have to support that many players?

    How are you handling this problem?

    My map is aimed at 8-14 players, with 16+ spawnpoints. Hopefully this won't disqualify the map just because the HL2 engine can support 64 player games...

  • st0lve
    • December 22, 2004 at 12:42 PM
    • #2

    Just take a look at that rundown vmf file, and I already know that there is not 64 spawns on it.

    Aim 8-14

  • Drakeee
    • December 22, 2004 at 4:06 PM
    • #3

    64 players would be MENTAL in hl2dm..

    6-8 is just right I'd say

  • insta
    • December 23, 2004 at 11:33 AM
    • #4
    Quote from st0lve

    Just take a look at that rundown vmf file, and I already know that there is not 64 spawns on it.Aim 8-14

    Wow, weird. dm_lockdown only has 9 info_player_deathmatch entities and one info_player_start :S

  • Thrik
    • December 23, 2004 at 12:08 PM
    • #5

    My guess is that all those spawns aren't going to be used at once, so that many spawns isn't necessary. Source probably doesn't let people spawn inside of each other like HL1 did either.

    Just put the spawns you do have in spread out locations, so you don't end up with every bastard spawning next to each other.

  • Tequila
    • December 23, 2004 at 6:45 PM
    • #6
    Quote from insta

    Wow, weird. dm_lockdown only has 9 info_player_deathmatch entities and one info_player_start :S

    I think it has delayed spawning so there's no telefragging.

  • SonicDM
    • December 23, 2004 at 11:21 PM
    • #7

    yeah if you put a prop on a playerspawn spot you spawn on top of it

    its done very well

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