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UDK - Sci-fi Dungeon crawler prototype

  • Jonsnovv
  • May 8, 2012 at 11:55 AM
  • Jonsnovv
    • May 8, 2012 at 11:55 AM
    • #1

    Hello fellows,

    i would like to share a video of small project i work on in my spare time. I have had the plans to make some sci-fi pieces for my portfolio, because my folio is

    in serious lack of hard surface and sci-fi work. The plans have been to make a corridor or some props but found very talented and young coder willing to learn

    Unreal script. So we decided to make a game prototype. After hours spent playing the great game Legend of Grimrock i decided to make a prototype of dungeon crawling

    game but sci-fi, instead of all fantasy dungeon crawlers. And there is a short video.

    Warning! All textures and models are just simple placeholders, nothing awesome like other works here around, but this will change in the future, i hope ;].

    about:

    Game: Dungeon crawler

    Genre: Sci-fi

    Platform: UDK, PC

    External Content www.youtube.com
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    We will try to show some future milestones, like the first character placeholder in action (i am environment artist so this will take som etime ;]), UI etc.

    C&C welcome.

    Enjoy

    Regards

    Jonsnovv

  • neozyem
    • May 8, 2012 at 11:07 PM
    • #2

    After watching your video I was thinking about how you would need to roll dice to see how many moves you get, like a board game. Then that reminded me of this:

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    By the way, does the blue glowing floor teleport you randomly?

  • ShockaPop
    • May 9, 2012 at 7:14 AM
    • #3

    Hey, that looks quite nice so far.. reminds me alot of Legend of Grimrock though (like a copy, but with different looks. It looks like you just swapped the default tilesets there with your sci-fi ones. Nonetheless, looking good really and STFU about it not being awesome, it is already. Keep up the good work!

    Images

    • mymaps_untitled.webp
      • 7.35 kB
      • 555 × 312
  • Jonsnovv
    • May 9, 2012 at 12:56 PM
    • #4

    Thanks guys for replies.

    neozyem: this is planed with realtime and no turnbased movement :]

    SotaPoika: yes it's a copy of LoG like a copy of all old dungeon crawlers, but i hope the sci-fi genre will bring some gameplay variations compared to fantasy

  • Jonsnovv
    • May 21, 2012 at 9:23 PM
    • #5

    Hello guys,

    I finished the design of the prototype level so now it is the time to start creating and replacing blockout boxes and ugly texture placeholders with something more competitive.

    Before this will happens i tried to test some color scheme on very low poly model, with diffuse and baked normal map from hichpoly model slightly touched by ZBrush.

    As always c&c is welcome.

    Regards Jon

    [Blocked Image: http://img684.imageshack.us/img684/6356/sftile01.jpg]

    [Blocked Image: http://img163.imageshack.us/img163/2346/sftile02.jpg]

    [Blocked Image: http://img822.imageshack.us/img822/8521/sftile06.jpg]

    [Blocked Image: http://img94.imageshack.us/img94/8154/sftile07.jpg]

    [Blocked Image: http://img233.imageshack.us/img233/7660/sftile11.jpg]

  • knj
    • May 21, 2012 at 9:35 PM
    • #6

    it looks really good, but i would make those scratches a lil more random and more defined (in max it looks good but in game engine it might be more blured) and make some more on those inside areas

    but with good spec is will look nice

  • Jonsnovv
    • June 25, 2012 at 9:36 AM
    • #7

    Hello fellows!

    We would like to show you some progress of our game project. I hope you enjoy it.

    http://%7Boption%7D

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    Regards

    Jon

  • Jonsnovv
    • July 25, 2012 at 12:06 PM
    • #8

    Hello,

    another small update. Have started to replace placeholders with mode detailed assets.

    [Blocked Image: http://img444.imageshack.us/img444/6690/screen07w.jpg]

    [Blocked Image: http://img407.imageshack.us/img407/4529/screen06l.jpg]

    [Blocked Image: http://img256.imageshack.us/img256/4997/screen05z.jpg]

    [Blocked Image: http://img208.imageshack.us/img208/4189/screen04lm.jpg]

    [Blocked Image: http://img23.imageshack.us/img23/993/screen03d.jpg]

    [Blocked Image: http://img221.imageshack.us/img221/3520/screen02b.jpg]

    [Blocked Image: http://img209.imageshack.us/img209/2921/screen01mg.jpg]

    Regards

    Jon

  • knj
    • July 25, 2012 at 12:34 PM
    • #9

    looks sweet DUDE ! i know it's a WIP so you need to work on light more, but the meshes itselfs looks damn good !

    only what bothers me, is that those places where the player is allowed to walkt ( the metal fence with X beams on it ) it should be upside down, i mean in real it would be much easied to walk on flat hard fence than trying to walk on these beams, you got a alpha (i assume) in that plane, so even with that fence on top of the beams, it would still look cool !

  • Kedhrin
    • July 25, 2012 at 9:50 PM
    • #10
    Quote from Pericolos0

    [Blocked Image: http://img230.imageshack.us/img230/2543/pitrdpearltr6.jpg]

    rofl.... oh rd.

  • Jonsnovv
    • August 7, 2012 at 10:48 AM
    • #11

    Hello guys,

    small update (some new textures and shaders) but still WIP

    Crawler like camera

    http://%7Boption%7D

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    1st person

    http://%7Boption%7D

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
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    C&c is welcome.

    Enjoy

    Jon

  • ShockaPop
    • August 15, 2012 at 10:00 AM
    • #12

    Damn that looks so awesome man! I really like the Dungeon Crawler type of camera more than the FPS view. Movement speed should just be just a little bit slower.

  • Dzakub_inv
    • March 23, 2013 at 4:19 PM
    • #13

    Sweet! I hope I could play your game one day.

    Also I do not see issue that your game is similar to LofG. Similarity in those types of games goes far way back to 80s or maybe more and that is good. If something is good why change it?

    If you need tester I am in!

    Jakub

  • iwxanthi
    • March 23, 2013 at 4:47 PM
    • #14

    Awesome work!

  • Jonsnovv
    • May 17, 2013 at 4:01 PM
    • #15

    Hello friends,

    It has been a long time with no news related to Space Shock. Now, we would like to show you something completely new and, we hope, more exciting than everything before. Space Shock will have Turn-based combat instead of any kind of (boring) real-time one, bringing more tactics and strategy into this RPG game. We hope you would like it and any feedback will be greatly appreciated.

    http://steamcommunity.com/sharedfiles/fi…dates/116458018or Youtube

    http://www.youtube.com/watch?v=K2Z2xIWd5tsEnjoy!

  • TarrySruman
    • May 17, 2013 at 6:29 PM
    • #16

    God damn

  • Minos
    • May 18, 2013 at 12:05 AM
    • #17

    Wow, looking good!

    One thing about the combat is that the animations look very weak and slow. The game could feel a lot better with faster paced and more visceral animations. I'd say to try scaling up combat effects like 3 times and trying some really over the top animations

  • FMPONE
    • May 18, 2013 at 1:56 AM
    • #18

    I agree the slow pace kind of makes it boring to watch, but you seem to have all the ingredients to make something really special. I would increase the tension and make it a bit spookier and more atmospheric, that way you're willing to get into more of a sci fi creepy crawly vibe and enjoy the maybe slower pace. The key then would be to have explosive moments.

    All in all the art is looking really nice

  • General Vivi
    • May 18, 2013 at 5:37 AM
    • #19

    Pew...Pew...

    Looks great, I agree with the comments above about the pacing and animations.

  • Sjonsson
    • May 19, 2013 at 1:00 AM
    • #20

    Wow that's really cool! LofG goes sci-fi, if you make a complete game out of this I'll buy it fo shure!

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