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Matt McDaniel - Level Design

  • neozyem
  • April 24, 2012 at 10:05 PM
  • neozyem
    • April 24, 2012 at 10:05 PM
    • #1

    Hi,

    New guy here, I would appreciate your help and suggestions with my portfolio website. I am currently employed as a video editor but would like to move into game development (level design). I have completed several maps using the Source SDK. I would love to work with a mod team or work in the game industry some day. Any tips would be awesome.

    -thanks

    my portfolio website: http://%7boption%7d

  • Marvin.Star
    • April 25, 2012 at 8:33 PM
    • #2

    Hey, the project layout looks good.

    Some things to consider:

    -the lighting in the bottom two projects screenshots is very dark, consider brightening the images or tweaking the lighting

    -the bottom two projects screenshots don't give me enough information on how that level might play out, they don't give a great sense of the space the player moves through; what do you do in those maps? why?

    -if you can, show some game play screenshots or even short videos

    -it would help to show some pre-production; flow maps, level design documents. If you have not done these it's not a bad thing, but it is a good idea to show design documents and mapping skills (make maps to scale)

    -if you have done any scripting for these projects you may want to show some of that as well

    Your off to a good start, we just need to see the content in a way that we can understand better how it plays. The top project does the best job of this through the screenshots. Keep at it!

  • neozyem
    • April 26, 2012 at 3:46 AM
    • #3
    Quote from Marvin.Star

    Hey, the project layout looks good.Some things to consider:

    -the lighting in the bottom two projects screenshots is very dark, consider brightening the images or tweaking the lighting

    -the bottom two projects screenshots don't give me enough information on how that level might play out, they don't give a great sense of the space the player moves through; what do you do in those maps? why?

    -if you can, show some game play screenshots or even short videos

    -it would help to show some pre-production; flow maps, level design documents. If you have not done these it's not a bad thing, but it is a good idea to show design documents and mapping skills (make maps to scale)

    -if you have done any scripting for these projects you may want to show some of that as well

    Your off to a good start, we just need to see the content in a way that we can understand better how it plays. The top project does the best job of this through the screenshots. Keep at it!

    Display More

    Thanks for the feedback, I can brighten those pictures up pretty easy, good call.

    I have links to videos underneath each project, did you noticed those? Maybe I should embed the videos Instead of providing a link?

    I don't have any design documents but I do have some sketches I made on a notepad. Not sure if that would be helpful.

    Would it be better to have a walk thru video or a promo video? The videos I have are more of the promotional nature.

    Thanks

  • Marvin.Star
    • April 26, 2012 at 4:59 PM
    • #4

    I can't say I noticed the video links, I was focused on the visuals I could see. What I would suggest is placing an image of some sort, that represents the video link. So perhaps it's a screenshot of a video player that is edited with text that says to click here to download or stream the video. I suggest streaming the videos from vimeo; people don't necessarily want to download them, but having the option is nice. I also recommend not embedding the videos; I set up my portfolio recently and presumably the reason it's currently slow to access, aside from my bad host, is due to the embedded videos. I am planning on providing external links, similar to how I just suggested.

    It may be worth making up some clean versions of your notepad designs. Post some here so we can get a look at what exactly they look like, and what they contain. I personally am a big fan of the rough notes from the creative process but I have not seen anyone show them in a portfolio yet. So it is probably best to make nice clean versions.

    Promotional videos aren't a bad idea; they can show that you are able to do some good video editing. I do enjoy the videos where people talk about their design choices while showing certain things happening, this is also something I plan on doing in the near future myself.

  • madcow
    • April 27, 2012 at 9:16 AM
    • #5

    Hi good portfolio!

    I have to say, I didn't notice the video link - as Marvin said make the link visual

    I also like to see a little about why you made the level or what the objectives are - a bit of text doesn't go astray

    GUNZ! RAZORZ! KNIVEZ! isn't a great name for a video link from a portfolio

    Cubes looks like an amazingly fun level after watching the video, but your portfolio doesn't show that - so a description of why you made it and/or maybe some comments from some of the people who playtested / judged the comp probably wouldn't be out of place.

  • neozyem
    • May 2, 2012 at 2:41 AM
    • #6

    Thanks for all the suggestions! I made a few changes.

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