1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

dm_intensity HL2DM

  • VenomRulez
  • December 21, 2004 at 7:31 PM
  • VenomRulez
    • December 21, 2004 at 7:31 PM
    • #1

    I started this map 2 weeks ago and I need to know what you think about it.

    [Blocked Image: http://usuarios.lycos.es/venomrulez/Mapas/HL2DM/dm_intensity/dm_intesity_100.jpg]

    [Blocked Image: http://usuarios.lycos.es/venomrulez/Mapas/HL2DM/dm_intensity/dm_intesity_101.jpg]

    [Blocked Image: http://usuarios.lycos.es/venomrulez/Mapas/HL2DM/dm_intensity/dm_intesity_106.jpg]

    [Blocked Image: http://usuarios.lycos.es/venomrulez/Mapas/HL2DM/dm_intensity/dm_intesity_103.jpg]

    [Blocked Image: http://usuarios.lycos.es/venomrulez/Mapas/HL2DM/dm_intensity/dm_intesity_104.jpg]

    [Blocked Image: http://usuarios.lycos.es/venomrulez/Mapas/HL2DM/dm_intensity/dm_intesity_102.jpg]

    [Blocked Image: http://usuarios.lycos.es/venomrulez/Mapas/HL2DM/dm_intensity/dm_intesity_105.jpg]

  • Taylor Swift
    • December 21, 2004 at 7:46 PM
    • #2

    Best sunshine ever.

    Reminds me something of TonyHawks Pro Skater 4 "level Alcatraz"

    The light looks nice so far..

    crates are placed well...

    keep working man.

  • InsaneSingingBlender
    • December 21, 2004 at 7:55 PM
    • #3

    looks good (i got pwned by tequila)

  • Tequila
    • December 21, 2004 at 7:58 PM
    • #4

    Why does it have to be something? I prefer deathmatch maps that stick to the classic HL1 non-sequitur style.

    Looks great.

  • Evert
    • December 21, 2004 at 8:08 PM
    • #5

    Looks cool, but why like 120 resolution pics?

    I like the lightning, looks nice, but losen up some on the point_spotlight.

    It is a nice effect, easy to use with a great result, but that looks very overdone.

    Nice work so far

  • von*ferret
    • December 21, 2004 at 9:13 PM
    • #6

    you have an _awesome_ color pallete. Well thought out color scheme over all. I'm quite impressed with them colors lighting sources look descent but if you can improve on the lighting sources with keeping that insanely wonderful lighting, I think you'll have some winning aesthetics. I have no idea how it'll play, but its beautiful to look at.

  • Fullauto
    • December 21, 2004 at 10:22 PM
    • #7

    Welcome to the Core

    Looks great, great job - can't wait to have a run around it

  • Zyn
    • December 21, 2004 at 10:25 PM
    • #8

    Feels a little bit like Quake3 , but looks good non the less

  • mike-0
    • December 21, 2004 at 10:38 PM
    • #9

    Looks cool, it definitely has a nice feel. One of the best HL2DM maps ive seen so far.

  • ShaDoW
    • December 21, 2004 at 10:42 PM
    • #10

    I love the play of lights you have going on in there. Although some of your structural designs look a bit weird, and I'm not sure if all the light sources can be accurate... it simply looks great.

    Keep up the good work! Try getting us some larger screenshots next time though.

  • KidDynamite
    • December 21, 2004 at 11:15 PM
    • #11

    i gotta agree with fetter, great color scheme well picked. looks good!

  • Schmung
    • December 22, 2004 at 12:38 AM
    • #12

    Crazy theme, looks fun though. I like it, though I think screen 5 could do with more pizzaz and I think a bit of red and blue in places would really add that finishing touch. I might just be smoking crack though.

  • SonicDM
    • December 22, 2004 at 5:01 AM
    • #13

    what are those clear panels in shots 1 and 2 i cannot figure that out :S

  • Drakeee
    • December 22, 2004 at 3:58 PM
    • #14

    I like. When I first saw it I thought it was a bit bland looking, same coloury. Then I looked a few times and it's actually all the colors complement each other nicely.

    gj.

  • insta
    • December 22, 2004 at 4:35 PM
    • #15

    Looks nice and warm, good job man

  • RD
    • December 22, 2004 at 4:38 PM
    • #16

    looking good, needs some cool stuff tho. Its just a bit weird to have a pit of sand inside some building. Also im getting tired of all those railings and see thru textures, u never know if u can shoot thru em or not or if ur gonna hit the enemy or a metal bar. And i dont like stuff inbetween me and the enemy that blocks 50% of my view

  • RabidMonkey
    • December 23, 2004 at 5:55 AM
    • #17

    Since the handrails are models they should behave like normal rails and be shoot-throughable only where there's empty space. I doubt the catwalk grate is shoot-throughable.

    Looks very nice. As stated before, lighting is perfect and pleasing to look at it.

  • X-FacToR
    • December 23, 2004 at 6:36 AM
    • #18

    I like it, keep up on it.

  • RD
    • December 23, 2004 at 4:09 PM
    • #19

    try replacing the white lights with lightblue ones, even tho ferret seems to be obsessed with ur color palette. I think blue will look better, or make the white much less bright.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™