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Crysis 3

  • Froyok
  • April 11, 2012 at 6:32 PM
  • 2d-chris
    • April 24, 2012 at 4:42 PM
    • #61

    Well, hating a trailer, and hating on the actual game after playing it are two completely different things

    My opinion is trailers get to much focus, all I care about is making the game cool - how people decide to market something is up to them.

  • Puddy
    • April 24, 2012 at 5:02 PM
    • #62

    Pretty okay trailer. I can see that the game is based on Crysis 2 DNA, as opposed to Crysis 1 which I would've preferred tbh. I'm still asking myself how Prophet is still alive.

  • knj
    • April 24, 2012 at 8:14 PM
    • #63
    Quote from Puddy

    how Prophet is still alive.

    this, probably a clone or some other shit

  • Furyo
    • April 24, 2012 at 8:30 PM
    • #64

    I'm more interested in the theme this time around, all I want to see is a game where the environment influences the gameplay (Crysis 1) which was too rare in Crysis 2. So this time around, color me interested in this version of NY. And the bow. I hope it can be a signature weapon that's fun to shoot, and provide another great tool on the same level as the nanosuit.

  • Nysuatro
    • April 24, 2012 at 8:54 PM
    • #65

    This is all going so fast. Where is the time that you had to wait several years for a game.

    I still have to play Crysis 2 and I still have the feeling that it just came out.

  • knj
    • April 24, 2012 at 10:26 PM
    • #66

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    don't get me wrong, but at this point it looks more like DLC to C2 than a new game

  • El Moroes
    • April 25, 2012 at 12:39 AM
    • #67

    I immediately thought to these concepts when I saw the beginning of the trailer (yep in Crysis 3 this isn't the exterior which is abandoned, this is the opposite, I know )

    [Blocked Image: http://www.bidoulmarc.be/TEMP/cty1.JPG]

    [Blocked Image: http://www.bidoulmarc.be/TEMP/cty1_full.jpg]

    [Blocked Image: http://www.bidoulmarc.be/TEMP/cty1_morn.jpg]

    [Blocked Image: http://www.bidoulmarc.be/TEMP/cty1_top.JPG]

    (I unfortunately can't remember the name of the author )

  • Vilham
    • April 25, 2012 at 12:42 AM
    • #68

    Its the city from FF: Spirits Within.

    Dunno who drew them though.

  • jaboo224
    • April 25, 2012 at 4:23 AM
    • #69

    craig mullins. goodbrush

  • Rick_D
    • April 25, 2012 at 2:28 PM
    • #70

    love it, can't wait to see how the alien infrastructure is handled.

    as for the DLC comment, i'm not sure, i can't pretend to know how much work went into C3 but i can say it's more than just DLC or an expansion. the challenges involved in shipping a game of that quality on the current gen are pretty huge, so to blend the jungle of C1 with the city of C2 is pretty fucking impressive.

    plus visually crytek always deliver

  • 2d-chris
    • April 27, 2012 at 9:10 AM
    • #71

    Cheers rick! Miss u ;((

  • sarge mat
    • May 16, 2012 at 5:45 PM
    • #72

    Some nice art

    http://www.eurogamer.net/articles/2012- ... ts-artwork

    [Blocked Image: http://images.eurogamer.net/2012/articles//a/1/4/8/3/4/9/2/crysis_3___grass_fields_concept_art.png]

  • -HP-
    • June 5, 2012 at 12:01 AM
    • #73

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    E3 demo Trailer!

    Chris Kay did the design of this level, and I have to say it's one of the most awesomely designed levels I've seen for a shooter with a bit of everything for everyone. Badass job dude, had to be said!

  • Minos
    • June 5, 2012 at 12:05 AM
    • #74

    Environments look awesome, definitely a lot sharper than Crysis 2 Great job guys!

  • 2d-chris
    • June 5, 2012 at 12:14 AM
    • #75

    Hehe thanks HP and Minos, there's even air vents, fracking air vents!

  • Vilham
    • June 5, 2012 at 12:51 AM
    • #76

    vents, fuck yeah!

  • e-freak
    • June 5, 2012 at 10:02 AM
    • #77
    Quote

    ":1cwdj0b4]Chris Kay did the design of this level, and I have to say it's one of the most awesomely designed levels I've seen for a shooter with a bit of everything for everyone. Badass job dude, had to be said!

    Defo - this is so much fun to play!

  • Thrik
    • June 5, 2012 at 11:09 AM
    • #78

    Looks awesome, great job those who worked on it. Loving the look of this new definition of 'concrete jungle'.

    Good to see that at about 1:27

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    turned up, too.

  • Sentura
    • June 5, 2012 at 12:51 PM
    • #79

    looks cool, though i'm not sure about the path system. but i guess it's an improvement on the linearity of crysis 2

  • Thrik
    • June 5, 2012 at 1:45 PM
    • #80

    Isn't the path system just a presentation thing? Surely you could always go back and try another, like in C1 and C2?

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