Hello chaps.
I'm making a bench model that has wood and metal in the texture. What is the best way to go about applying an environment map to this model, in Cryengine? Obviously the wood will not need an env map.
Is the best way, simple to have 2 different subIDs, one for the wood, and one for the metal? And then just apply the env map to the metal subID?
Cheers!