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[CS:S] de_Shanty

  • Fuzyhead
  • March 2, 2012 at 9:09 PM
  • Fuzyhead
    • March 2, 2012 at 9:09 PM
    • #1

    Hello there,

    I would like to present you map for counter-Strike: Source, de_Shanty.

    De_Shanty takes place at a slum somewhere in South Africa.

    The Terrorists have to plant a bomb at least one of two market places within the dirty and confusing city.

    The Counterterrorists must do their best to secure the slum area and prevent the terrorists from planting the bomb

    De_Shanty is a small to medium sized de_ map with 2 bomb spots and a fresh setting.

    Download it here...

    ...or here!

    The video only shows some scenes I recorded today, to see the whole map download it pls

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    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    I Really Would like to hear what you are thinking about that map.

    Sincerely,

    Mathis aka. Fuzyhead

  • Em'
    • March 4, 2012 at 6:53 PM
    • #2

    Hi

    I didnt' test it but this map seems really good, design looks good !

  • KungFuSquirrel
    • March 4, 2012 at 7:38 PM
    • #3

    I fixed your embedded video - you only need to include the video ID, not the whole link.

    I also haven't had a chance to play this, but this looks really impressive - you nailed the style. Great work!

  • RA7
    • March 5, 2012 at 11:26 AM
    • #4

    Pretty sweet....

  • cardo
    • March 5, 2012 at 12:35 PM
    • #5

    Map looks great from the video and pics. I couldn't tell from the pics whether you had some vignette filter on them as the bloom seems to follow the centre of the screen? Reminds me of one of that mw2 shanty town level.

  • Fuzyhead
    • March 5, 2012 at 1:27 PM
    • #6
    Quote from KungFuSquirrel

    I fixed your embedded video

    Thanks for that!

    Quote from cardo

    I couldn't tell from the pics whether you had some vignette filter on them as the bloom seems to follow the centre of the screen?

    Well, there is a vignette filter, you're right. But It's not on the screenshots, I added it ingame by placing a overlay texture

  • ⌐■_■
    • March 5, 2012 at 1:33 PM
    • #7

    looks pretty cool! i'm not sure if i agree with the ingame vignette filter (i'll look at that when i try your map) but apart from that you seem to have made an impressive map! just curious, but did you by any chance use the favela level (sp) from mw2 as an inspiration? regardless, like KFS said; you seem to have nailed it! definitely trying this out when i get home

  • Minos
    • March 5, 2012 at 8:55 PM
    • #8

    Just ran through the map a bit, looks super cool considering you are using stock assets. Great work!

    One thing that I missed though was some bigger landmarks, I got lost a few times

  • Fuzyhead
    • March 6, 2012 at 1:10 PM
    • #9
    Quote from killertomato

    did you by any chance use the favela level (sp) from mw2 as an inspiration

    Well, the mp level favela was one of my inspirations, also used a lot of real life pics, movies and other games. Later on, when the level was nearly finished, I noticed that there was a Cod mw2 map which looked quite similar to mine (I think it called underpass...)

    Quote from Minos

    One thing that I missed though was some bigger landmarks, I got lost a few times

    Yeah, I thought about adding the christus statue, but I had problems with the texture (alpha rendering)^^

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