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SimCity V

  • Squirrelly
  • February 29, 2012 at 7:22 PM
  • Minos
    • July 23, 2014 at 2:01 AM
    • #261

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    if only the cities were bigger

  • Puddy
    • July 23, 2014 at 8:32 AM
    • #262

    I'm surprised there aren't any bigger cities mods... the game has offline mode now and EA doesn't "condone" mods.

  • Beck
    • July 23, 2014 at 8:36 AM
    • #263

    [Blocked Image: http://i.imgur.com/sL9iO92.jpg]

  • Minos
    • July 23, 2014 at 7:02 PM
    • #264
    Quote from Puddy

    I'm surprised there aren't any bigger cities mods... the game has offline mode now and EA doesn't "condone" mods.


    There is one actually, however it's super buggy:

    http://community.simtropolis.com/files/file/296…ended-boundary/


    Really shows the potential for this game being awesome with some tweaks

  • Puddy
    • July 23, 2014 at 7:48 PM
    • #265
    Quote from Minos

    There is one actually, however it's super buggy:

    http://community.simtropolis.com/files/file/296…ended-boundary/


    Really shows the potential for this game being awesome with some tweaks


    Yeah, it appears to be too buggy to be enjoyable. It's not fun when you can't rely on the game working properly. :/ I think the issue is that the game is hard-coded around the standard city size, so it's hard to break away from it.


    So much wasted potential.

  • Erratic
    • July 23, 2014 at 8:07 PM
    • #266

    I tried booting this up a little while ago after about a year, made me run through the tutorial again, ok no big deal until it hardlocked my pc about halfway through lol

  • ESToomere
    • July 23, 2014 at 9:43 PM
    • #267

    I started reading this from page 1, obviously with out checking the date, and I was SO GOD DAMN CONFUSED.

    DAMN YOU MODERN GAMES FOR HAVING NO MORE ITERATION NUMBERS.

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