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This is why NVidia is better than ATI

  • Skjalg
  • February 22, 2012 at 8:45 AM
  • Skjalg
    • February 22, 2012 at 8:45 AM
    • #1

    They just have GREAT support, something AIT has been neglecting for the past decade.

    http://www.geforce.com/News/articles/nv ... s-released

  • -HP-
    • February 22, 2012 at 9:48 AM
    • #2

    Yes. You get what you pay for.

  • Buddy
    • February 22, 2012 at 9:53 AM
    • #3

    Shame bout your electricity bill there though.

  • Warby
    • February 22, 2012 at 10:13 AM
    • #4

    when ever i had an ati card i had nothing but issues shit being black in the maya viewport ... stuff was z fighting that shouldn't .... wire-frames not being dispalyed over textured geometry and so on

    NVIDIA FOR LIFE !

    fps per dollar ratio always seemed better too

  • Vilham
    • February 22, 2012 at 10:19 AM
    • #5

    haven't had a single issue with my 6950

  • Puddy
    • February 22, 2012 at 12:21 PM
    • #6

    FX 5950

  • Thrik
    • February 22, 2012 at 4:11 PM
    • #7

    Interesting, although I'm not sure I want to see us go back to a time where some games looked different/better with an NVIDIA card and some better with an ATI card because of the agreements each had with publishers. It's a lot easier when choosing hardware if you know the game's going to look its best on both, and all you have to worry about is the price and performance.

  • Froyok
    • February 25, 2012 at 9:10 AM
    • #8

    The Only ATI card I got without any problems was a 9200SE (no kidding), otherwise I always got problems with the shitty drivers that ATI make.

    Obviously, the worst problems were in your 3D application when you work. [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

    I have a nVidia now, my life is better, and I'm never cold in winter (and summer too).

  • c0w
    • March 20, 2012 at 7:29 AM
    • #9

    Yeah. I'm running the A6 vision and ms. maya is all pissy with me most days.

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