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HL2DM - Scorpius

  • skdr
  • December 21, 2004 at 1:01 AM
  • SonicDM
    • December 22, 2004 at 4:54 AM
    • #21

    whats that wire towards the fron of the pic attached to. on the left there

  • skdr
    • December 22, 2004 at 4:55 AM
    • #22

    what do you mean?

    it's a wire

  • kleinluka
    • December 22, 2004 at 5:02 AM
    • #23

    he's asking what it is attached to, as its kinda just going into the wall

  • skdr
    • December 22, 2004 at 1:32 PM
    • #24

    Update 22/12/04

    Lighting changed abit:

    http://img142.exs.cx/img142/2337/scorpius10ok.jpg

    http://img142.exs.cx/img142/5082/scorpius22ae.jpg

    http://img142.exs.cx/img142/9734/scorpius30vv.jpg

  • ShaDoW
    • December 22, 2004 at 2:01 PM
    • #25

    Very sexy, I love the atmosphere and the play of lights.

  • Crackerjack
    • December 22, 2004 at 2:28 PM
    • #26
    Quote from ShaDoW

    Very sexy, I love the atmosphere and the play of lights.

    agreed point lighting is amazing

  • st0lve
    • December 22, 2004 at 2:33 PM
    • #27

    Very nice.

    Is there a 2nd floor yet? I think that will add a more varied and fun gameplay.

    Let us know when you want to playtest it D:

  • Fullauto
    • December 22, 2004 at 2:55 PM
    • #28
    Quote from skdr

    Update 22/12/04Lighting changed abit:

    http://img142.exs.cx/img142/2337/scorpius10ok.jpg

    http://img142.exs.cx/img142/5082/scorpius22ae.jpg

    http://img142.exs.cx/img142/9734/scorpius30vv.jpg

    Very nice, it looks like it's harking back to DeathMatch Classic stuff (sorry, Q1DM was before my time ) - lighting in the third picture is damn sexy.

  • RD
    • December 22, 2004 at 4:44 PM
    • #29

    i hope the map isnt as small as i think it is (iceworld?).

    Lighting is very nice, but ur main battle area is 2 small imo and gameplay ala killbox. Unless those areas on the second floor are accessable, and if they are the area below still needs to be bigger to have some vertical action. And delete all the props

  • Mazy
    • December 22, 2004 at 5:11 PM
    • #30

    i like it but its nothing special

  • skdr
    • December 22, 2004 at 5:36 PM
    • #31

    There are 2 floors, both accessible. The map isnt finished so there are things to improve etc. And yes, at the moment its small because its WIP, progress...

  • RD
    • December 23, 2004 at 4:11 PM
    • #32

    so the main battle area is gonna be much bigger

  • skdr
    • December 23, 2004 at 4:31 PM
    • #33

    Nope, but im going to build another bigger area where to fight so the main area doesnt get so filled up.

  • skdr
    • December 25, 2004 at 4:34 PM
    • #34

    Update 25/12/2004:

    [Blocked Image: http://img93.exs.cx/img93/4222/scorpius49rh.jpg]

    [Blocked Image: http://img93.exs.cx/img93/3645/scorpius52nn.jpg]

  • OL
    • December 25, 2004 at 4:36 PM
    • #35

    doomy kinda

    looks nice

  • KungFuSquirrel
    • December 25, 2004 at 5:15 PM
    • #36

    Those new shots rock! Especially the second... great composition there

    *high-fives all around*

  • st0lve
    • December 25, 2004 at 5:52 PM
    • #37

    Power generators in water = bad

    Map = good

    :wink:

  • skdr
    • December 25, 2004 at 5:56 PM
    • #38

    That generator needs some cooling water

    Anyho, thanks guys for the nice comments

  • insta
    • December 25, 2004 at 7:20 PM
    • #39

    Looking good, skdr

  • Fullauto
    • December 25, 2004 at 9:32 PM
    • #40

    I'm getting nightwatch vibes off it Good stuff there, look forward to it.

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