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[CE3] Beach Bar Environment

  • PogoP
  • February 13, 2012 at 8:14 PM
  • PogoP
    • February 13, 2012 at 8:14 PM
    • #1

    Hey guys!

    Just thought I'd make a thread for a scene I'm working on. I'll update this regularly to show progress and to show you guys what I'm working on.

    It's a scene based on this really nice piece of concept art by Tuomas Korpi. I'm not sure exactly what the concept was intended for, but I love it

    Please note however, this concept is merely inspiration, and I'm not intending to re-create it exactly. It just spurred me on to create a similar environment!

    [Blocked Image: http://dl.dropbox.com/u/7557268/Beach/image_1327236596.jpg]

    I am also learning Cryengine whilst making this scene, so it's going to be a long process. My ultimate aim with this project is to properly learn Cryengine, and so far I'm loving it. It's such a powerful engine!

    I wanted to just dive in and learn Cryengine and put down a few props I made, but I think I need to take a step back and plan the island out a bit. I'll hopefully detail a lot of this island and make it a really immersive, exploration-type environment that you guys can play.

    Here are a few shots of what I have so far.

    [Blocked Image: http://dl.dropbox.com/u/7557268/Beach/Screens/beach_ss_2a.jpg]

    [Blocked Image: http://dl.dropbox.com/u/7557268/Beach/Screens/beach_ss_2b.jpg]

    And a few props I've made so far:

    [Blocked Image: http://dl.dropbox.com/u/7557268/Beach/Screens/Metal_Stool.jpg]

    [Blocked Image: http://dl.dropbox.com/u/7557268/Beach/Screens/Metal_Stool_ingame.jpg]

    [Blocked Image: http://dl.dropbox.com/u/7557268/Beach/Screens/Wood_Chalkboard.jpg]

    [Blocked Image: http://dl.dropbox.com/u/7557268/Beach/Screens/Wood_Chalkboard_ingame.jpg]

    And I started making a bit of foliage too. Still very WIP! Need to explore the CE2 foliage a bit more

    I'll hopefully have regular updates here for you guys, but it is kinda hard to find the time to work after working 9-5.30!

    Any crits or suggestions, fire away!

  • Thrik
    • February 13, 2012 at 8:37 PM
    • #2

    +1 for the use of grog.

  • Minos
    • February 13, 2012 at 8:43 PM
    • #3

    Nice start! I think the textures are VERY noisy though, if you look at the concept the wooden planks have only volume and color information really.

  • cincinnati
    • February 13, 2012 at 8:48 PM
    • #4

    looking forward to seeing the colors come out.

    fun take on the crysis theme, too.

  • -HP-
    • February 13, 2012 at 9:47 PM
    • #5

    Holy shit that is an absolutely amazing concept!

    Good luck with the scene man! Lemme know if you want feedback on anything specific!

    So far, really liking it, (Although the building is nowhere near the quality of the props yet) but I recommend you make placeholder geometry for your scene, give them a solid color and fill the scene with them, instead of finishing a prop and putting it there, then finishing another one, and so on. That way it will give you a better sense of not only scale, but composition, and color. it's very weird to have finished props in the middle of a empty environment.

    Get cracking homes, I demand you finish this!

  • PogoP
    • February 13, 2012 at 10:53 PM
    • #6
    Quote

    ":23lan9nr]Holy shit that is an absolutely amazing concept! Good luck with the scene man! Lemme know if you want feedback on anything specific!

    So far, really liking it, (Although the building is nowhere near the quality of the props yet) but I recommend you make placeholder geometry for your scene, give them a solid color and fill the scene with them, instead of finishing a prop and putting it there, then finishing another one, and so on. That way it will give you a better sense of not only scale, but composition, and color. it's very weird to have finished props in the middle of a empty environment.

    Get cracking homes, I demand you finish this!

    Totally agree there HP. It's quite overwhelming having so much to do with so little time, but doing a detailed blockout would be very handy.

  • PaulH
    • February 13, 2012 at 11:04 PM
    • #7

    Looking good, nice concept! I'll be following this with interest, I like the 'making of' threads

  • PogoP
    • February 13, 2012 at 11:16 PM
    • #8

    Thanks guys!

    So I need to sort out the wood texture. It was kinda thrown together last minute, but I will make it look nicer. I think I am going to do what HP suggested though, and block out loads of assets.

    Here's a moped blockout I did tonight:

    [Blocked Image: http://dl.dropbox.com/u/7557268/Beach/Screens/moped_1.jpg]

    Edit - And a final screengrab with a few tweaks.

    [Blocked Image: http://dl.dropbox.com/u/7557268/Beach/Screens/beach_ss_3.jpg]

    HP, is there a way to quickly grab screenshots from the editor, without jumping in-game? Print screen is easy, but you get the stats in the top right.

  • Vilham
    • February 13, 2012 at 11:52 PM
    • #9

    I don't think there is a way of doing it from the editor.

  • -HP-
    • February 13, 2012 at 11:58 PM
    • #10

    r_GetScreenShot 1

    or e_screenshot 1, but this one is really buggy and I don't recomend it, only maybe for the final presentation shot, as it generates a higher res screenshot.

    Also, to remove the stats, just put in the console r_displayinfo 0 (3 to put it back).

    Another tip, if you want to see your level without the textures (As atm, you have some textured, and untextured assets, which makes it look weird) just put in the console: e_DefaultMaterial 1 (0 to put it back to normal)

  • sarge mat
    • February 14, 2012 at 11:02 AM
    • #11

    I use r_displayinfo 0 to hide the info and then r_getscreenshot 2, thats to capture in the editor though with out info.

  • The Vulture
    • February 14, 2012 at 2:08 PM
    • #12
    Quote

    ":2r9evjzp]Also, to remove the stats, just put in the console r_displayinfo 0 (3 to put it back).

    What's the difference between using 3 and 1? I always use 1 to get the displayinfo back, never used 3.

    Looking very nice, btw! Looking forward to seeing the final result.

  • -HP-
    • February 14, 2012 at 2:38 PM
    • #13

    r_displayinfo 3 shows you some more useful debug stuff, especially if you wanna remain on budget.

    But r_displayinfo 1 is the default, yes.

  • PogoP
    • February 14, 2012 at 2:39 PM
    • #14

    Thanks chaps! I will get some more blockout props done tonight

  • PogoP
    • February 16, 2012 at 12:22 AM
    • #15

    I'm not sure whether to update this thread every couple of nights, or whether to just wait for big updates... In a way it's nice to see progress, but then it's kinda annoying to see this thread pop up all the time and people will stop reading haha. What do you guys think?

    Here's a few more blocked out assets. Gonna start making some rocks and more vegetation when I learn a bit more about foliage etc in Cryengine. I want to detail the area around here, but I don't think the Forest assets will be useful for this. What do you Crytek people think? I've not really looked into it too much yet.

    [Blocked Image: http://dl.dropbox.com/u/7557268/Beach/Screens/beach_ss_4.jpg]

  • Thrik
    • February 16, 2012 at 12:48 AM
    • #16

    Textures look much better.

  • macattackk
    • February 18, 2012 at 9:51 AM
    • #17

    you could make shells/sand dollars/kelp, maybe some fallen fronds from the palm trees and spread it around using the vegetation painter.

  • PogoP
    • February 18, 2012 at 7:14 PM
    • #18

    Hell yeah man! I'm going to focus on making some vegetation to fill out the scene a bit more, I don't fancy doing prop blockouts right now!

    I love Cryengine, it's amazing <3

    Not really had much chance to work on it these past few days. I'll have some more shots later this week

  • Grinwhrl
    • February 18, 2012 at 11:01 PM
    • #19
    Quote from PogoP

    I'm not sure whether to update this thread every couple of nights, or whether to just wait for big updates... In a way it's nice to see progress, but then it's kinda annoying to see this thread pop up all the time and people will stop reading haha. What do you guys think? Here's a few more blocked out assets. Gonna start making some rocks and more vegetation when I learn a bit more about foliage etc in Cryengine. I want to detail the area around here, but I don't think the Forest assets will be useful for this. What do you Crytek people think? I've not really looked into it too much yet.

    [Blocked Image: http://dl.dropbox.com/u/7557268/Beach/Screens/beach_ss_4.jpg]

    Just keep posting. Its a pleasure to watch work like this, even if people don't comment all the time

  • PogoP
    • February 19, 2012 at 10:40 PM
    • #20

    Yeah I'll do that then, Dark

    Been working on some foliage today, it's just a very basic texture done in Photoshop for the grass, need to detail it up. Also re-did the beach to allow me some more variation, and made another smaller palm tree. I want to add loads more stuff with the vegetation tool (washed up seaweed, palm fronds, rocks etc), then go back to the beach bar itself.

    [Blocked Image: http://dl.dropbox.com/u/7557268/Beach/Screens/beach_ss_5.jpg]

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