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[Source SDK Map] Real Time Votemap Level (well polished)

  • gtamike_TSGK
  • January 25, 2012 at 11:45 PM
  • gtamike_TSGK
    • January 25, 2012 at 11:45 PM
    • #1

    ______________________________________

    GAME: HL2DM

    Map Name: ob_gtamikes_vote_gallery_r1

    Made By: gtamike_TSGK

    Models and Textures From various places I collected over time.

    OB Leaf Particle Effect By: [FF]Assn.NTG56

    ______________________________________

    In short this is a highly polished Vote Map Level.

    The aim is to break just one of the many doors to Vote for a map.

    The level has a build in "God Mode" feature so players can't kill each other.

    There's a few hidden weapons to help break the doors, the more people breaking a single door the faster the choosen map will load/win the vote.

    Install (simple)

    To install download and extract all the maps in your \hl2mp\maps folder.

    Load up HL2DM and run the map called: ob_gtamikes_vote_gallery_r1

    Below are Screenshots and Videos

    [Blocked Image: http://thumbnails54.imagebam.com/17164/e1ce45171632653.jpg] [Blocked Image: http://thumbnails43.imagebam.com/17164/4679ac171632661.jpg] [Blocked Image: http://thumbnails46.imagebam.com/17164/154132171632665.jpg] [Blocked Image: http://thumbnails47.imagebam.com/17164/8845e5171632669.jpg] [Blocked Image: http://thumbnails49.imagebam.com/17164/1fa7f9171632677.jpg] [Blocked Image: http://thumbnails38.imagebam.com/17164/f1cbdb171632681.jpg] [Blocked Image: http://thumbnails43.imagebam.com/17164/47b58d171632686.jpg] [Blocked Image: http://thumbnails64.imagebam.com/17164/4562da171632693.jpg] [Blocked Image: http://thumbnails63.imagebam.com/17164/cb4050171632702.jpg] [Blocked Image: http://thumbnails56.imagebam.com/17164/fdb3e8171632711.jpg] [Blocked Image: http://thumbnails67.imagebam.com/17164/6b2735171632719.jpg] [Blocked Image: http://thumbnails53.imagebam.com/17164/7f0296171632725.jpg] [Blocked Image: http://thumbnails61.imagebam.com/17164/e1cd0b171632729.jpg]

    General Video Showing Graphics and Main Feature.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Video Showing Features, E.G. If you don't have map installed on server.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    ---> Download Link

    http://www.mediafire.com/?epttul6yqvr3d6g

    Have Fun!

    gtamike_TSGK

  • jeth
    • February 3, 2012 at 7:36 AM
    • #2

    That wall is certainly highly polished. Its a bit tooo polished in fact, it looks like plastic.

    The green is also very overpowering. I would tone it down a bit. Perhaps change the walls to a more white color to help define the space.

    I like the concept, though I'm not familiar enough with HL2 MP to know if votemaps as a concept is a common thing or not.

    Is the breaking doors idea a gimmick for the map or common practice? Could you, for instance, place a button below each map picture and have players vote by hitting the button. Each time the button is pressed it would advance a ticker by one. Or would there be a problem with preventing players from being able to hit the button more then once?

    Also, as advice as someone looking at this thread and not meant to be a jab at you or anything, shouldn't the phrase "highly polished" be reserved as a opinion of someone else and not as a self-promoting buzzword?

  • macattackk
    • February 18, 2012 at 9:37 AM
    • #3

    looks cool. maybe you could incorporate the text into the level instead of having it just be a UI looking thing. like make it a wooden sign with carved out letters.

    and i agree that the bricks seem too reflective. unless its specifically coated brick?

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