Broken Bridge
Hi guys, I'm looking for your feedback here.
Recently I was requested to build something in Unity, so I've whiteboxed a small level in the engine to demonstrate some lighting and shader usage (post-processing and optimization as well but the former could easily harm the latter, so don't consider them here).
Even though I started with a daylight scene, baking lightmaps using Bioshock Infinite as a reference for the light and shadow tones, I later on decided to change for a nighttime because I thought that way the light usage would be more evident.
So, I ended up creating a level set in an outdoor area and during the very night. (I'm not sure if that was the best decision to make because I guess it made things more difficult
).
To help to communicate possible team members about the level in question, I did a sketch and wrote a one page level design doc to outline the current storyline/ context, what the level design goal was and how that should be played:
[Blocked Image: http://www.anselmo.gd/temp/broken_bridge/brokenbridge_LDD_.png][Blocked Image: http://www.anselmo.gd/temp/broken_bridge/brokenbridge_sketch_.png]
I've got three questions for you all:
1) Is it really possible to light a level and achieve GREAT results, even though ALL you have is blocked out/ whiteboxed geometry (no props, no artistically-created textures etc)?
2) How could I improve the lighting in this scene?
Take a look at the screenshots below or download the executable here (~25mb) to play it.
3) What exactly do you understand as "shader usage"?
I'm not an environment artist, but I got some diffuse textures that fitted the level's theme and created their normal maps afterwards. To conclude, I created materials in Unity to receive those textures and applied them accordingly. With that, I believe I could prove that, providing the right textures, I was able to create the materials and apply them to the scene.
[Blocked Image: http://www.anselmo.gd/temp/broken_bridge/ss1.jpg]
[Blocked Image: http://www.anselmo.gd/temp/broken_bridge/ss2.jpg]
[Blocked Image: http://www.anselmo.gd/temp/broken_bridge/ss3.jpg]
I don't know if I'll include it in my folio in the future, but I'm sure there's an opportunity to improve things here.
This is very important to me and I'm really looking forward to any feedback you can give (even opening my eyes to how much I suck would be ok, I guess). I'm currently available in the market and doing projects on my own, so I count on you guys to give me some pointers on how to improve my craft ![]()
Thank you so much!