Hello everyone,
I am new here so greetings to all of you! A little about me: I am a Game Development student at Durham College, Ontario, Canada, and my focus is in level design.
I was referred here by a Ubisoft recruiter who said that this is the place to be
At the moment I am contemplating my pipeline and what software I will be using to complete the projects I am planning for my portfolio. Your wisdom would be much appreciated!
A couple questions:
Firstly I am curious, what is your workflow? Do you sketch out a map on graph paper and then use Maya to create a block out? Please elaborate as much as you like, the more the better.
Secondly I would appreciate any knowledge of the use of Google SketchUp in the design process. I have been told that level designers at some companies, such as Ubisoft, use Google SketchUp for 'white boxing'. I am a bit fuzzy on exactly what 'white boxing' is. I am thinking it is like a block out, but I am not sure. It was unclear whether or not these designers start on paper or in a 2D software, or if they use Google SketchUp as a drafting tool for top down mapping from start to finish. I would greatly appreciate any knowledge that may clarify the use of this software, and any example of a pipeline from map to engine if possible.
Thank you for your time and brainpower ![]()