I'm trying to use the max blend shader that was included in the latest (3.3.7) SDK release to blend a rock and moss texture. For some reason, the first texture appears stretch like there's no UVs on the mesh, the blend texture is fine though.
Is this shader only intended for use with the dirt layer function (would that matter?) or am I incredibly stupid?!? I also see no slot for my blend mask.
[Blocked Image: http://i.imgur.com/GJnrL.jpg]