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Bending an array

  • e-freak
  • November 15, 2011 at 10:28 AM
  • e-freak
    • November 15, 2011 at 10:28 AM
    • #1

    Hey, I've got a bit of a technical problem - I've got a lowpoly shape of what my geometry should look like and I want to bend an array of highpoly screws over the shape of that lowpoly original. SurfDeform doesn't work for me anyone got an idea?

  • knj
    • November 15, 2011 at 10:46 AM
    • #2

    Not a max user, but are you grouping those screews or combining into one mesh ? if yes some kind of bending deformer should work

  • -HP-
    • November 15, 2011 at 10:48 AM
    • #3

    Screenshots!!

    But from what I understand it that you want to place screws along an cylindrical shape? You could just select one screw, make it's pivot the same as your low poly shape, and then rotate->copy 24 copies of it on a 5º angle, I think I got that right.

  • BJA
    • November 15, 2011 at 12:35 PM
    • #4

    Have you tried the spacing tool already? tools --> align --> spacing tool

  • e-freak
    • November 26, 2011 at 12:12 AM
    • #5

    Got it done with Graphite Modeling Tools - more or less just like a UV Projection and draw to surface.

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