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[Tutorial] Decals in CryENGINE 3 SDK

  • smn_fhs
  • October 18, 2011 at 9:06 PM
  • smn_fhs
    • October 18, 2011 at 9:06 PM
    • #1

    Hey guys,

    I´ve written another tutorial for using Decals CryENGINE3 SDK. Feel free to check it out here in textform or on Eat3d as a video.

    Please let me know if anything is unclear or if you run into any problems.

    Cheers,

    Simon

  • -HP-
    • October 18, 2011 at 9:40 PM
    • #2

    Just gave it a watch, very well structured Simon, thanks!

  • Buddy
    • October 18, 2011 at 9:51 PM
    • #3

    Nice to see our content in the video being put to good use.

    Good tutorial!

  • smn_fhs
    • October 18, 2011 at 9:57 PM
    • #4

    Cheers Helder.

    Buddy:

    Thanks for your awesome site, I couldn´t work without it

  • knj
    • October 18, 2011 at 10:05 PM
    • #5

    Sweet tut !

    one question, how expensive is using decails versus normal texturing ?

  • smn_fhs
    • October 18, 2011 at 10:08 PM
    • #6

    It´s more expensive shader instruction wise since its using alpha blending. Try to keep the sceen space it covers to a minumum and also cut out areas from your decal geometry that just have a black alpha channel to minimize overdraw.

  • e-freak
    • October 18, 2011 at 11:39 PM
    • #7

    The only thing I'd have made clear first is that people don't mix it up with the Decal tool. I was kinda expecting a run down on how to use that tool.

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