http://www.pcgamer.com/2011/10/13/squar ... -graphics/
Apparently this is supposed to be impressive, that they can have high resolution photosourced textures in a completely static environment.
Maybe the engine actually is super sweet shit, but what's there in the article is laughable. In Kane and Lynch 2, there were main menu backgrounds, like the one looking out a car window, that looked virtually realistic to me... because it had high quality static reflections and textures in the car, realistic camera movement, and a photo sourced background out the window. It was a very pretty effect, but not exactly the oncoming wave of the future for all games. Show me a person, or at least dynamic lights, and then we'll see.