Hello! How are you guys?
Here at work, we're doing a side project, is a puzzle action in Unity.
Long time ago, I began to make some concepts (is a side project, so... i work on it occasionally) and last week I was experimenting with Unity and materials.
here's my progress =)
I started rendering this block on illustrator, then sent to photoshop, made height map and used nDo for normal mapping... Thanks to Mino for the precious tips =)
[Blocked Image: http://dl.dropbox.com/u/5442600/shaders/shaders01.jpg]
1- problems with material and normal map... i like this squared shapes on diffuse, but on normal map they suck...
[Blocked Image: http://dl.dropbox.com/u/5442600/shaders/shaders02.jpg]
[Blocked Image: http://dl.dropbox.com/u/5442600/shaders/shaders03.jpg]
[Blocked Image: http://dl.dropbox.com/u/5442600/shaders/shaders04.jpg]
4- here, i figured out that specular should be on alpha channel in unity... i was trying to use as a separate image... without success. Ah! Mino made this specular map for me (using cavity map)
[Blocked Image: http://dl.dropbox.com/u/5442600/shaders/shaders05.jpg]
5- here the latest version, with a greenish specular....
[Blocked Image: http://dl.dropbox.com/u/5442600/shaders/maps.png]
And the mapas i'm using on latest version...
I'm trying out different approaches... to find the right render style for difuse and effects...
Well, what do you think?
Coments and critics are welcome =)