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Fantasy Graveyard Mini Scene

  • Jenn0_Bing
  • October 9, 2011 at 11:25 AM
  • Jenn0_Bing
    • October 9, 2011 at 11:25 AM
    • #1

    This has been a 3 week project for me so far. The reason I started this project was to tackle a few “firsts” as far as my art pipeline and abilities are concerned. Up to this point I had never touched (in any real depth,) a 3D sculpting app, hand-painted stylised textures or done any work with a “fantasy” theme. So with those conditions in place I weighed up some options and eventually settled on creating an environment based upon a Victorian Graveyard. I was at first inspired by Games Workshops relatively recent Gardens of Morr scenery set, but my path has slowly diverged from this initial artistic spark.

    At the moment I've assembled the pieces I have completed so far into something of a "Mini Scene," the idea of which is to test the direction I am heading in. This will also serve as a temporary demonstration of these new found abilities on my Portfolio while I work on creating a larger hopefully more impressive environment in the same style. I chose to also have my first experiment with the Marmoset Toolbag to present this piece, which I have decided is a fantastic bit of kit.

    So enough blabber, here’s some artwork! First up is a turntable render straight from Marmoset, be sure to watch in HD:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    And here are the stills from the video in better-than-YouTube quality (clicky).

    [Blocked Image: http://oggyart.com/blog/wp-content/uploads/2011/10/Fantasy_Graveyard_Mini_Scene_Overview-600x375.jpg]

    [Blocked Image: http://oggyart.com/blog/wp-content/uploads/2011/10/Fantasy_Graveyard_Mini_Scene_Zoom1-600x375.jpg]

    [Blocked Image: http://oggyart.com/blog/wp-content/uploads/2011/10/Fantasy_Graveyard_Mini_Scene_Zoom2-600x375.jpg]

    Let me know what you think. Like I say, I plan for this to go in my portfolio so I'd like it to make as good an impression as is possible.

    There are some WIP posts up on my (rather new) blog here: http://www.oggyart.com/blog and if anyone wants to know anything specific I’ll try my best to answer you. Thanks for your time.

  • cardo
    • October 9, 2011 at 2:19 PM
    • #2

    Looks cute! I don't like the way the sides of the wall hang over the base area at the moment, so maybe make it a little wider so it doesn't float off? Really like the cartoony texture style though. The area behind the fence is a bit lifeless and could use something. Maybe a skeleton propped against it or some ivy growing up from behind. Would also be nice if the fence had a big cemetery gate in the middle of it that was open, bridging the front and back areas more. Some mushrooms or foliage would also help spice it up I reckon. Great work so far!

    Oh, ignore the ivy idea.. seems it was there all along go for mushrooms!

  • Tschoppo
    • October 9, 2011 at 3:09 PM
    • #3

    reminds me of Warcraft and looks very professional

  • knj
    • October 9, 2011 at 4:31 PM
    • #4

    I'm not in to this type of env but i like it a lot, as someone above said this has that warcraft feel but i would add some more stuf behind a fence like stone crosses ect to make it more

    busy

  • Jenn0_Bing
    • October 9, 2011 at 9:19 PM
    • #5

    Thanks for the comments guys. Mushrooms are a great idea, and an obvious choice too . I'll find some other bits to help make the back side a little more interesting for sure.

  • cincinnati
    • October 9, 2011 at 10:49 PM
    • #6

    nice work.

    why not play up the cut the turntable makes in the earth to surprise us with something buried under there...?

  • Grinwhrl
    • October 10, 2011 at 12:06 AM
    • #7

    Love it man! Perfect piece for October.

  • Jenn0_Bing
    • October 17, 2011 at 12:56 AM
    • #8

    I've been working on the improvements. Just finished a few bits of dead wood to incorporate into the foresty space I have planned for behind the railing. Gonna feature mushrooms and bracken and the likes when I'm done with it.

    [Blocked Image: http://oggyart.com/blog/wp-content/uploads/2011/10/graveyard_tree_stumps_log_lowpoly.jpg]

    I like the idea of showing something buried under the ground at the back, may have to do something akin to all those cartoon sequences that travel down through the earth.

  • cardo
    • October 18, 2011 at 9:50 AM
    • #9

    Ahh I love the tree stumps! Looks like you've put a lot of effort into what could've been a far simpler model. Like how the bark sticks up past the stump. Really wanna see the scene expanded even further now!

  • knj
    • October 18, 2011 at 3:42 PM
    • #10

    yeah, the trees stumps are just great, love the cartoonish style, good work

  • KoKo5oVaR
    • October 20, 2011 at 7:28 AM
    • #11

    Awesome !! The assets look great ! I often have that crit, but maybe it's just my tastes, all the assets are very monochromatic and don't seem to share a common color hue; the grass is green, the earth is brown, the tombs are grey etc etc ... It's cool because maybe it's the cartoonish style you want to give to the scene, but i find the lighting doesn't give justice to your great assets

  • Jenn0_Bing
    • October 22, 2011 at 6:06 PM
    • #12

    So here is a big update! I spent the last week working like mad on all the new foliage pieces I’ve added. The largest part of the work is behind the railings, but I have also done a lot to the front area too. Nearly every asset has got another pass of love. Most of this work was done to bring a greater sense of unity to my colour pallet. Gonna call this done, as now I feel I need to move on to another project for a bit. That is unless anyone has any more awesome advice, otherwise I'll sort this into my portfolio soon.


    Thanks for the comments again guys, much appreciated. I hope I addressed your colour concerns too Koko, it certainly made an improvement to my eyes.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    As before, some high-res shots (clicky).

    [Blocked Image: http://oggyart.com/blog/wp-content/uploads/2011/10/Fantasy_Graveyard_Mini_Scene_v2_FrontOverview-600x375.jpg]

    [Blocked Image: http://oggyart.com/blog/wp-content/uploads/2011/10/Fantasy_Graveyard_Mini_Scene_v2_RearOverview-600x375.jpg]

    [Blocked Image: http://oggyart.com/blog/wp-content/uploads/2011/10/Fantasy_Graveyard_Mini_Scene_v2_ZoomFront1-600x375.jpg]

    [Blocked Image: http://oggyart.com/blog/wp-content/uploads/2011/10/Fantasy_Graveyard_Mini_Scene_v2_ZoomFront2-600x375.jpg]

    [Blocked Image: http://oggyart.com/blog/wp-content/uploads/2011/10/Fantasy_Graveyard_Mini_Scene_v2_ZoomRear1-600x375.jpg]

    [Blocked Image: http://oggyart.com/blog/wp-content/uploads/2011/10/Fantasy_Graveyard_Mini_Scene_v2_ZoomRear2-600x375.jpg]

  • Puddy
    • October 22, 2011 at 6:45 PM
    • #13

    I think it looks superb

  • phantazm11
    • October 22, 2011 at 7:04 PM
    • #14

    Really nice work Jenn0_Bing.

  • Pampers
    • October 22, 2011 at 10:56 PM
    • #15

    Sweet!

  • ⌐■_■
    • October 23, 2011 at 7:46 AM
    • #16

    looks sweet!! although im not really sure about the blue color of the fence (makes the other colors seem harder, unless that is what you want).

  • KoKo5oVaR
    • October 25, 2011 at 3:14 AM
    • #17
    Quote from Jenn0_Bing

    So here is a big update! I spent the last week working like mad on all the new foliage pieces I’ve added. The largest part of the work is behind the railings, but I have also done a lot to the front area too. Nearly every asset has got another pass of love. Most of this work was done to bring a greater sense of unity to my colour pallet. Gonna call this done, as now I feel I need to move on to another project for a bit. That is unless anyone has any more awesome advice, otherwise I'll sort this into my portfolio soon.

    Thanks for the comments again guys, much appreciated. I hope I addressed your colour concerns too Koko, it certainly made an improvement to my eyes.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    As before, some high-res shots (clicky).

    [Blocked Image: http://oggyart.com/blog/wp-content/uploads/2011/10/Fantasy_Graveyard_Mini_Scene_v2_FrontOverview-600x375.jpg]

    [Blocked Image: http://oggyart.com/blog/wp-content/uploads/2011/10/Fantasy_Graveyard_Mini_Scene_v2_RearOverview-600x375.jpg]

    [Blocked Image: http://oggyart.com/blog/wp-content/uploads/2011/10/Fantasy_Graveyard_Mini_Scene_v2_ZoomFront1-600x375.jpg]

    [Blocked Image: http://oggyart.com/blog/wp-content/uploads/2011/10/Fantasy_Graveyard_Mini_Scene_v2_ZoomFront2-600x375.jpg]

    [Blocked Image: http://oggyart.com/blog/wp-content/uploads/2011/10/Fantasy_Graveyard_Mini_Scene_v2_ZoomRear1-600x375.jpg]

    [Blocked Image: http://oggyart.com/blog/wp-content/uploads/2011/10/Fantasy_Graveyard_Mini_Scene_v2_ZoomRear2-600x375.jpg]

    Display More

    Fantastic !!! awesome job in the end

    As your scene is seen for very close, be careful about the pixel ratio of everything !

    It would looks also super cool with some fresnel in the shader for the render i think

    Images

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  • Grimmsorg
    • October 25, 2011 at 8:59 AM
    • #18

    Really awesome job, I'd try and get rid of the grass seam around the base though

  • Jenn0_Bing
    • October 28, 2011 at 7:18 PM
    • #19

    It seems I just can't put this thing down. I'm having trouble deciding when to call it done, I must be close now .

    I've addressed more of the points people gave me. Things like the back of the scene out-doing the front, and I gave those nasty seams around the grass some extra attention, thanks for pushing me to try those again . That random wheel also makes sense now, in the cart it was always destined to be a part of. The blue in the fence was to make it look harder, not the other way around. Everything else is warm and organic so I thought a cool blue would work for the metal.

    [Blocked Image: http://i12.photobucket.com/albums/a214/jenno_bing/fantasy_graveyard_scene_updatedfront.jpg]

    I've tried to keep pixel density as even as possible, and if I apply checker textures it's fairly close. As for Fresnel in the specular, I have got it to some degree on most of the pieces, I think it's one of those things that shows up better in motion.

  • KoKo5oVaR
    • October 28, 2011 at 8:03 PM
    • #20

    Awesome work man, but there is still something in your lighting that doesn't give justice to your scene, try to create an atmosphere with more contrast, maybe find an engine to render the radiosity you can't do in marmoset ( maybe you could still try to render it in vertex colors with max and use it in marmoset but i'm not sure that's even possible)

    Yeah it's you an atmosphere you need, with more contrasts, shadows and all .. don't worry if some assets can't be seen, you can still keep this version to show the assets ! But show also you can make a cool alive atmosphere !

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