Over a year ago, I joined these forums as a complete idiot. I'd like another chance to prove myself. I'm asking for help. I drew a concept and I'd like someone to help guide me in the right direction.
This is the concept that I drew:
[Blocked Image: http://img3.imageshack.us/img3/5994/conceptroom.th.png]
Here are a few quick textures that I came up with as well:
[Blocked Image: http://img8.imageshack.us/img8/7106/modwall.th.png]
[Blocked Image: http://img52.imageshack.us/img52/5033/concretetex1.th.png]
[Blocked Image: http://img543.imageshack.us/img543/6347/concfloor.th.png]
[Blocked Image: http://img59.imageshack.us/img59/2470/bluefloor.th.png]
Keep in mind I am just discovering a lot more about creating my own content. I've spent the last year modding and practicing making level geometry and I think it's about time I try to make my own scene.
I am having a bit of trouble learning how to render to texture in 3ds Max and editing the shell materials in photoshop. The process is unclear to me.
I know how to build meshes, but texture creation and mapping is an area I need help in. Even if you don't have any advice, a link to a good tutorial would be appreciated.
I'm working in 3ds Max 2010, and using Unreal Development Kit as my engine of choice.
I'd like it if someone could help me through the process of making this quick concept into an actual scene. I know it's not much, but I just wanted to throw together something basic.
Assistance is greatly appreciated. Thanks in advance.