3D artist, mostly experienced with weapons/vehicles with 10 years experience with first person shooters mainly
looking for work atm
please check my portfolio for cool stuff ![]()
[Blocked Image: http://img827.imageshack.us/img827/7176/51775224.jpg]
3D artist, mostly experienced with weapons/vehicles with 10 years experience with first person shooters mainly
looking for work atm
please check my portfolio for cool stuff ![]()
[Blocked Image: http://img827.imageshack.us/img827/7176/51775224.jpg]
Oh wow - blast from the past! I remember gazing at your weapon models back in the CS/HL-modding days! ![]()
Anyway, welcome and congrats on getting your work in the new CoD! ![]()
That's some badass work! I love this:
[Blocked Image: http://www.lonewolf3d.com/images/Section8/12_Section8_Scimitar_LP.jpg]
I already know your work from the polycount forum. I really like it, those guns are looking crazy good ![]()
HOLLY SHIT ! just love your work and love that M4 !! ![]()
just one question off the record, do you use some sculpting aps for this kind of hard surface modeling ?
I follow your work for a looooong time Lonewolf! Your stuff was and still is very inspiring to me!
Good luck with that job seeking!
thanx alot bro
same for you, your portfolio is in my fav
u did amazing job on crysis 2
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High quality stuff
I remember your name somehow...
Same Lonewolf from ZCS/DLCS forums about 10years ago?!
Same one... Whoa.. Dlcs.. Loooong time haha
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Great work, the thing that has caught my eye the most is the way you present your models. I love how everything looks clean and precise.
If you don't mind, Could you go into a little bit of detail about how you present your HP models? i.e are they Screengrabs from the viewport or Renders? what sort of lighting setup do you have? and are you doing anything special with the shaders or are they just standard flat colour, with high spec / gloss values?
Keep up the good work
Quote from GrimmsorgGreat work, the thing that has caught my eye the most is the way you present your models. I love how everything looks clean and precise.If you don't mind, Could you go into a little bit of detail about how you present your HP models? i.e are they Screengrabs from the viewport or Renders? what sort of lighting setup do you have? and are you doing anything special with the shaders or are they just standard flat colour, with high spec / gloss values?
Keep up the good work
thanx dude. i dont have special rendering setting, for each model i setting up new render, try stuff and see what works best
most of the time i use spec 30, gloss 20, and some dark material. sometime i add skylight on low settings if the scene is too dark
im no rendering expert, i use pretty much basic stuff
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the whole furry wolf thing, and the "trust no one" stuff is pretty off-putting, but whatever works for you
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