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Lonewolf - 3D hardsurface - weapons, vehicles artist - FPS

  • Lonewolf
  • September 29, 2011 at 4:46 PM
  • Lonewolf
    • September 29, 2011 at 4:46 PM
    • #1

    3D artist, mostly experienced with weapons/vehicles with 10 years experience with first person shooters mainly

    looking for work atm

    please check my portfolio for cool stuff

    http://www.lonewolf3d.com

    [Blocked Image: http://img827.imageshack.us/img827/7176/51775224.jpg]

    Lonewolf 3D artist - Online portfolio

    http://www.lonewolf3d.com

  • FrieChamp
    • September 29, 2011 at 4:54 PM
    • #2

    Oh wow - blast from the past! I remember gazing at your weapon models back in the CS/HL-modding days!

    Anyway, welcome and congrats on getting your work in the new CoD!

  • Minos
    • September 29, 2011 at 5:30 PM
    • #3

    That's some badass work! I love this:

    [Blocked Image: http://www.lonewolf3d.com/images/Section8/12_Section8_Scimitar_LP.jpg]

  • hamzaaa
    • September 29, 2011 at 7:23 PM
    • #4

    I already know your work from the polycount forum. I really like it, those guns are looking crazy good

  • knj
    • September 29, 2011 at 7:58 PM
    • #5

    HOLLY SHIT ! just love your work and love that M4 !!

    just one question off the record, do you use some sculpting aps for this kind of hard surface modeling ?

  • Lonewolf
    • September 29, 2011 at 9:37 PM
    • #6
    Quote from FrieChamp

    Oh wow - blast from the past! I remember gazing at your weapon models back in the CS/HL-modding days! Anyway, welcome and congrats on getting your work in the new CoD!

    haha always nice to see ppl who remember me from those days

    guess i owe alot to CS

    thanx man

  • Lonewolf
    • September 29, 2011 at 9:39 PM
    • #7
    Quote from Minos

    That's some badass work! I love this:

    Quote from knj

    HOLLY SHIT ! just love your work and love that M4 !! just one question off the record, do you use some sculpting aps for this kind of hard surface modeling ?

    thanx guys

    i only use 3Dsmax for HS stuff

  • -HP-
    • September 30, 2011 at 10:43 AM
    • #8

    I follow your work for a looooong time Lonewolf! Your stuff was and still is very inspiring to me!

    Good luck with that job seeking!

  • Lonewolf
    • September 30, 2011 at 1:15 PM
    • #9

    thanx alot bro

    same for you, your portfolio is in my fav

    u did amazing job on crysis 2

  • Chimeray
    • September 30, 2011 at 2:54 PM
    • #10

    High quality stuff I remember your name somehow...

  • wilco
    • October 2, 2011 at 5:48 PM
    • #11

    Same Lonewolf from ZCS/DLCS forums about 10years ago?!

  • Lonewolf
    • October 2, 2011 at 7:23 PM
    • #12

    Same one... Whoa.. Dlcs.. Loooong time haha

  • Grimmsorg
    • October 5, 2011 at 11:22 PM
    • #13

    Great work, the thing that has caught my eye the most is the way you present your models. I love how everything looks clean and precise.

    If you don't mind, Could you go into a little bit of detail about how you present your HP models? i.e are they Screengrabs from the viewport or Renders? what sort of lighting setup do you have? and are you doing anything special with the shaders or are they just standard flat colour, with high spec / gloss values?

    Keep up the good work

  • Lonewolf
    • October 8, 2011 at 7:00 PM
    • #14
    Quote from Grimmsorg

    Great work, the thing that has caught my eye the most is the way you present your models. I love how everything looks clean and precise.If you don't mind, Could you go into a little bit of detail about how you present your HP models? i.e are they Screengrabs from the viewport or Renders? what sort of lighting setup do you have? and are you doing anything special with the shaders or are they just standard flat colour, with high spec / gloss values?

    Keep up the good work

    thanx dude. i dont have special rendering setting, for each model i setting up new render, try stuff and see what works best

    most of the time i use spec 30, gloss 20, and some dark material. sometime i add skylight on low settings if the scene is too dark

    im no rendering expert, i use pretty much basic stuff

  • Rick_D
    • October 8, 2011 at 9:43 PM
    • #15

    the whole furry wolf thing, and the "trust no one" stuff is pretty off-putting, but whatever works for you

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